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items:equipment:weapons:beamulet [2026/02/11 13:36] ms_ashitems:equipment:weapons:beamulet [2026/06/19 12:32] (current) ms_ash
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 ====== Beamulet ======  ====== Beamulet ====== 
 +//The Beamulet is a compact self-defence device produced by Philo’s Groove, designed to resemble an ordinary amulet rather than a conventional weapon. Worn openly as jewellery or attached discreetly to keycards and personal accessories, it can release a focused magical blast in emergencies to deter or disable an assailant. It requires no specialised training or innate magical ability to operate, reflecting its design philosophy of universal accessibility. In practice, it offers a concealed, last-resort safeguard for individuals who prefer subtle preparedness over visible armament.//\\
 +----
 +//The Beamulet entered the market shortly after DynaVision United withdrew its widely marketed, cat-shaped knuckle-duster line following a wave of lawsuits from users who discovered that “ergonomic empowerment” frequently resulted in broken hands. With that product line litigated into extinction, a gap opened in the civilian self-defence market — one that Philo’s Groove was quick to recognise. The Beamulet was positioned not as a weapon, but as a dignified corrective: protection without bruised knuckles, recoil injuries, or class-action settlements. In the end, it proved that in modern society, even personal safety is less about necessity and more about who can monetise the aftermath most efficiently.//\\
 <WRAP center 700px> <WRAP center 700px>
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Beamulet^^^^^ ^Beamulet^^^^^
-^  [Orc Corp] - //If it's not Orc, it's Dork!//  |||||+^  [Philo's Groove] - //Transmuting a louder tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  |+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 10,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 10,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: -  |  2D4 + Wits  |  3 - 12  |  -  |  -  | |  [[:Stats#Brawn]]: -  |  2D4 + Wits  |  3 - 12  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Magical] and [Subtle].  |||||+|  [Fortuitous], [Magical] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
-|The [Beamulet] can't be stored in a [Holster], a [Pack] or a [Bag], nor can it be [Equipped], installed into a [Weaponry] [Vehicle Component] or [Equipment Mount] [Cyberware]. It is also only available at [Class] 1. It is assumed to be kept on your person, on a subtle chain, belt or clothing item. It can be used to perform a single [Combat] [Action], as if it were [Equipped], per [Turn]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|The [Beamulet] can't be stored in a [Holster], a [Pack] or a [Bag], nor can it be [Equipped], installed into a [Weaponry] [Vehicle Component] or [Equipment Mount] [Cyberware]. It is also only available at [Class] 1. It is assumed to be kept on your person, on a subtle chain, belt or clothing item. It can be used to perform a single [Combat] [Action], as if it were [Equipped], per [Turn]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| 
 +</WRAP> 
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5b - Feb 2026 
 +  * Lore added 
 +  * Product Line changed to Philo's Groove from Elysian Greens 
 +  * Added Fortuitous - Injury 
 +  * No longer available in multiple Classes
 </WRAP> </WRAP>