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items:equipment:weapons:beat_stick [2025/10/05 11:40] – removing semicolons from headings mentleitems:equipment:weapons:beat_stick [2026/06/30 16:03] (current) ms_wuntch
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 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Beat Stick^^^^^ ^Beat Stick^^^^^
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple| +^[[Game Mechanics:Definitions:Archetype]]|  [[:Items:Equipment:Weapons|Weapon]]  | ^[[Game Mechanics:Definitions:Subtype]]|  [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^[[Game Mechanics:Definitions:Skill]]|  [[:Skills:Athletics]]  ^[[Game Mechanics:Definitions:Mastery]]|  [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  -  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^[[Game Mechanics:Definitions:Value]]|  -  ^[[Game Mechanics:Definitions:Upkeep]]|       
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ [[:Game Mechanics:Definitions:Requirement]]   [[:Game Mechanics:Damage]]   [[Game Mechanics:Definitions:Range]]   [[Game Mechanics:Definitions:Ammo]]   [[Game Mechanics:Definitions:Hardpoints]]  
-|  ( // See Effect //)   1D8 + [[:Stats#Brawn]]  |  1  |       |  -  |+|  See Effect  |  1D8 + [[:Stats:Brawn]]|  1  |   |  -  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [[:Traits:Brutal]], [[:Traits:Close Combat]]  |||||
 ^Effects||||| ^Effects|||||
-|A Beat Stick inherits the <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> of the original item being used as a Beat Stick. \\ Additionally any Abilities of the original Item are not transferred to the Beat Stick and Vice Versa ( // For Example: a [[:Items:Equipment:Weapons:Staff]] would not give its <wrap preview>[[:Traits:Magical]]</wrap> Trait to the Beat Stick, nor would the Staff gain <wrap preview>[[:Traits:Close Combat]]</wrap> and <wrap preview>[[:Traits:Brutal]]</wrap> // ).|||||+|A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition,  any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Beat Stick^^^^^ ^Beat Stick^^^^^
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple| +^[[Game Mechanics:Definitions:Archetype]]|  [[:Items:Equipment:Weapons|Weapon]]  | ^[[Game Mechanics:Definitions:Subtype]]|  [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^[[Game Mechanics:Definitions:Skill]]|  [[:Skills:Athletics]]  ^[[Game Mechanics:Definitions:Mastery]]|  [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  -  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^[[Game Mechanics:Definitions:Value]]|  -  ^[[Game Mechanics:Definitions:Upkeep]]|       
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ [[:Game Mechanics:Definitions:Requirement]]   [[:Game Mechanics:Damage]]   [[Game Mechanics:Definitions:Range]]   [[Game Mechanics:Definitions:Ammo]]   [[Game Mechanics:Definitions:Hardpoints]]  
-|  ( // See Effect //)   2D8 + [[:Stats#Brawn]]x2  |  1 - 3  |       |  -  |+|  See Effect  |  2D8 + [[:Stats:Brawn]]|  1 - 3  |   |  -  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [[:Traits:Brutal]], [[:Traits:Close Combat]]  |||||
 ^Effects||||| ^Effects|||||
-|A Beat Stick inherits the <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> of the original item being used as a Beat Stick. \\ Additionally any Abilities of the original Item are not transferred to the Beat Stick and Vice Versa ( // For Example: a [[:Items:Equipment:Weapons:Staff]] would not give its <wrap preview>[[:Traits:Magical]]</wrap> Trait to the Beat Stick, nor would the Staff gain <wrap preview>[[:Traits:Close Combat]]</wrap> and <wrap preview>[[:Traits:Brutal]]</wrap> // ).|||||+|A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition,  any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Beat Stick^^^^^ ^Beat Stick^^^^^
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple| +^[[Game Mechanics:Definitions:Archetype]]|  [[:Items:Equipment:Weapons|Weapon]]  | ^[[Game Mechanics:Definitions:Subtype]]|  [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^[[Game Mechanics:Definitions:Skill]]|  [[:Skills:Athletics]]  ^[[Game Mechanics:Definitions:Mastery]]|  [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  -  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^[[Game Mechanics:Definitions:Value]]|  -  ^[[Game Mechanics:Definitions:Upkeep]]|       
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ [[:Game Mechanics:Definitions:Requirement]]   [[:Game Mechanics:Damage]]   [[Game Mechanics:Definitions:Range]]   [[Game Mechanics:Definitions:Ammo]]   [[Game Mechanics:Definitions:Hardpoints]]  
-|  ( // See Effect //)   3D8 + [[:Stats#Brawn]]x3  |  1 - 6  |       |  -  |+|  See Effect  |  3D8 + [[:Stats:Brawn]]|  1 - 6  |   |  -  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [[:Traits:Brutal]], [[:Traits:Close Combat]]  |||||
 ^Effects||||| ^Effects|||||
-|A Beat Stick inherits the <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> of the original item being used as a Beat Stick. \\ Additionally any Abilities of the original Item are not transferred to the Beat Stick and Vice Versa ( // For Example: a [[:Items:Equipment:Weapons:Staff]] would not give its <wrap preview>[[:Traits:Magical]]</wrap> Trait to the Beat Stick, nor would the Staff gain <wrap preview>[[:Traits:Close Combat]]</wrap> and <wrap preview>[[:Traits:Brutal]]</wrap> // ).|||||+|A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition,  any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Beat Stick^^^^^ ^Beat Stick^^^^^
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple| +^[[Game Mechanics:Definitions:Archetype]]|  [[:Items:Equipment:Weapons|Weapon]]  | ^[[Game Mechanics:Definitions:Subtype]]|  [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^[[Game Mechanics:Definitions:Skill]]|  [[:Skills:Athletics]]  ^[[Game Mechanics:Definitions:Mastery]]|  [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  -  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^[[Game Mechanics:Definitions:Value]]|  -  ^[[Game Mechanics:Definitions:Upkeep]]|       
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ [[:Game Mechanics:Definitions:Requirement]]   [[:Game Mechanics:Damage]]   [[Game Mechanics:Definitions:Range]]   [[Game Mechanics:Definitions:Ammo]]   [[Game Mechanics:Definitions:Hardpoints]]  
-|  ( // See Effect //)   4D8 + [[:Stats#Brawn]]x4  |  3 - 12  |       |  -  |+|  See Effect  |  4D8 + [[:Stats:Brawn]]|  3 - 12  |   |  -  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [[:Traits:Brutal]], [[:Traits:Close Combat]]  |||||
 ^Effects||||| ^Effects|||||
-|A Beat Stick inherits the <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> of the original item being used as a Beat Stick. \\ Additionally any Abilities of the original Item are not transferred to the Beat Stick and Vice Versa ( // For Example: a [[:Items:Equipment:Weapons:Staff]] would not give its <wrap preview>[[:Traits:Magical]]</wrap> Trait to the Beat Stick, nor would the Staff gain <wrap preview>[[:Traits:Close Combat]]</wrap> and <wrap preview>[[:Traits:Brutal]]</wrap> // ).|||||+|A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition,  any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Beat Stick^^^^^ ^Beat Stick^^^^^
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple| +^[[Game Mechanics:Definitions:Archetype]]|  [[:Items:Equipment:Weapons|Weapon]]  | ^[[Game Mechanics:Definitions:Subtype]]|  [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^[[Game Mechanics:Definitions:Skill]]|  [[:Skills:Athletics]]  ^[[Game Mechanics:Definitions:Mastery]]|  [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  -  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^[[Game Mechanics:Definitions:Value]]|  -  ^[[Game Mechanics:Definitions:Upkeep]]|       
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ [[:Game Mechanics:Definitions:Requirement]]   [[:Game Mechanics:Damage]]   [[Game Mechanics:Definitions:Range]]   [[Game Mechanics:Definitions:Ammo]]   [[Game Mechanics:Definitions:Hardpoints]]  
-|  ( // See Effect //)   5D8 + [[:Stats#Brawn]]x5  |  6 - 24  |       |  -  |+|  See Effect  |  5D8 + [[:Stats:Brawn]]|  6 - 24  |   |  -  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [[:Traits:Brutal]], [[:Traits:Close Combat]]  |||||
 ^Effects||||| ^Effects|||||
-|A Beat Stick inherits the <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> of the original item being used as a Beat Stick. \\ Additionally any Abilities of the original Item are not transferred to the Beat Stick and Vice Versa ( // For Example: a [[:Items:Equipment:Weapons:Staff]] would not give its <wrap preview>[[:Traits:Magical]]</wrap> Trait to the Beat Stick, nor would the Staff gain <wrap preview>[[:Traits:Close Combat]]</wrap> and <wrap preview>[[:Traits:Brutal]]</wrap> // ).|||||+|A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition,  any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>
 +
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5c - Jun 2026
 +  * Page updated.
 +</WRAP>
 +