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| items:equipment:weapons:beat_stick [2025/10/05 11:41] – removing semicolons from headings mentle | items:equipment:weapons:beat_stick [2026/06/30 16:03] (current) – ms_wuntch |
|---|
| <tab-group> | <tab-group> |
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Beat Stick^^^^^ | ^Beat Stick^^^^^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^[[Game Mechanics:Definitions:Archetype]]| [[:Items:Equipment:Weapons|Weapon]] | ^[[Game Mechanics:Definitions:Subtype]]| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]| | ^[[Game Mechanics:Definitions:Skill]]| [[:Skills:Athletics]] | ^[[Game Mechanics:Definitions:Mastery]]| [Melee] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| - ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [[Game Mechanics:Definitions:Range]] ^ [[Game Mechanics:Definitions:Ammo]] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ |
| | ( // See Effect //) | 1D8 + [[:Stats#Brawn]] | 1 | - | - | | | See Effect | 1D8 + [[:Stats:Brawn]]| 1 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | | [[:Traits:Brutal]], [[:Traits:Close Combat]] ||||| |
| ^Effects||||| | ^Effects||||| |
| |A Beat Stick inherits the <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> of the original item being used as a Beat Stick. \\ Additionally any Abilities of the original Item are not transferred to the Beat Stick and Vice Versa ( // For Example: a [[:Items:Equipment:Weapons:Staff]] would not give its <wrap preview>[[:Traits:Magical]]</wrap> Trait to the Beat Stick, nor would the Staff gain <wrap preview>[[:Traits:Close Combat]]</wrap> and <wrap preview>[[:Traits:Brutal]]</wrap> // ).||||| | |A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition, any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Beat Stick^^^^^ | ^Beat Stick^^^^^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^[[Game Mechanics:Definitions:Archetype]]| [[:Items:Equipment:Weapons|Weapon]] | ^[[Game Mechanics:Definitions:Subtype]]| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]| | ^[[Game Mechanics:Definitions:Skill]]| [[:Skills:Athletics]] | ^[[Game Mechanics:Definitions:Mastery]]| [Melee] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| - ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [[Game Mechanics:Definitions:Range]] ^ [[Game Mechanics:Definitions:Ammo]] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ |
| | ( // See Effect //) | 2D8 + [[:Stats#Brawn]]x2 | 1 - 3 | - | - | | | See Effect | 2D8 + [[:Stats:Brawn]]| 1 - 3 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | | [[:Traits:Brutal]], [[:Traits:Close Combat]] ||||| |
| ^Effects||||| | ^Effects||||| |
| |A Beat Stick inherits the <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> of the original item being used as a Beat Stick. \\ Additionally any Abilities of the original Item are not transferred to the Beat Stick and Vice Versa ( // For Example: a [[:Items:Equipment:Weapons:Staff]] would not give its <wrap preview>[[:Traits:Magical]]</wrap> Trait to the Beat Stick, nor would the Staff gain <wrap preview>[[:Traits:Close Combat]]</wrap> and <wrap preview>[[:Traits:Brutal]]</wrap> // ).||||| | |A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition, any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Beat Stick^^^^^ | ^Beat Stick^^^^^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^[[Game Mechanics:Definitions:Archetype]]| [[:Items:Equipment:Weapons|Weapon]] | ^[[Game Mechanics:Definitions:Subtype]]| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]| | ^[[Game Mechanics:Definitions:Skill]]| [[:Skills:Athletics]] | ^[[Game Mechanics:Definitions:Mastery]]| [Melee] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| - ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [[Game Mechanics:Definitions:Range]] ^ [[Game Mechanics:Definitions:Ammo]] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ |
| | ( // See Effect //) | 3D8 + [[:Stats#Brawn]]x3 | 1 - 6 | - | - | | | See Effect | 3D8 + [[:Stats:Brawn]]| 1 - 6 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | | [[:Traits:Brutal]], [[:Traits:Close Combat]] ||||| |
| ^Effects||||| | ^Effects||||| |
| |A Beat Stick inherits the <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> of the original item being used as a Beat Stick. \\ Additionally any Abilities of the original Item are not transferred to the Beat Stick and Vice Versa ( // For Example: a [[:Items:Equipment:Weapons:Staff]] would not give its <wrap preview>[[:Traits:Magical]]</wrap> Trait to the Beat Stick, nor would the Staff gain <wrap preview>[[:Traits:Close Combat]]</wrap> and <wrap preview>[[:Traits:Brutal]]</wrap> // ).||||| | |A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition, any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Beat Stick^^^^^ | ^Beat Stick^^^^^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^[[Game Mechanics:Definitions:Archetype]]| [[:Items:Equipment:Weapons|Weapon]] | ^[[Game Mechanics:Definitions:Subtype]]| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]| | ^[[Game Mechanics:Definitions:Skill]]| [[:Skills:Athletics]] | ^[[Game Mechanics:Definitions:Mastery]]| [Melee] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| - ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [[Game Mechanics:Definitions:Range]] ^ [[Game Mechanics:Definitions:Ammo]] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ |
| | ( // See Effect //) | 4D8 + [[:Stats#Brawn]]x4 | 3 - 12 | - | - | | | See Effect | 4D8 + [[:Stats:Brawn]]| 3 - 12 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | | [[:Traits:Brutal]], [[:Traits:Close Combat]] ||||| |
| ^Effects||||| | ^Effects||||| |
| |A Beat Stick inherits the <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> of the original item being used as a Beat Stick. \\ Additionally any Abilities of the original Item are not transferred to the Beat Stick and Vice Versa ( // For Example: a [[:Items:Equipment:Weapons:Staff]] would not give its <wrap preview>[[:Traits:Magical]]</wrap> Trait to the Beat Stick, nor would the Staff gain <wrap preview>[[:Traits:Close Combat]]</wrap> and <wrap preview>[[:Traits:Brutal]]</wrap> // ).||||| | |A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition, any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Beat Stick^^^^^ | ^Beat Stick^^^^^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^[[Game Mechanics:Definitions:Archetype]]| [[:Items:Equipment:Weapons|Weapon]] | ^[[Game Mechanics:Definitions:Subtype]]| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]| | ^[[Game Mechanics:Definitions:Skill]]| [[:Skills:Athletics]] | ^[[Game Mechanics:Definitions:Mastery]]| [Melee] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| - ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [[Game Mechanics:Definitions:Range]] ^ [[Game Mechanics:Definitions:Ammo]] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ |
| | ( // See Effect //) | 5D8 + [[:Stats#Brawn]]x5 | 6 - 24 | - | - | | | See Effect | 5D8 + [[:Stats:Brawn]]| 6 - 24 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | | [[:Traits:Brutal]], [[:Traits:Close Combat]] ||||| |
| ^Effects||||| | ^Effects||||| |
| |A Beat Stick inherits the <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> of the original item being used as a Beat Stick. \\ Additionally any Abilities of the original Item are not transferred to the Beat Stick and Vice Versa ( // For Example: a [[:Items:Equipment:Weapons:Staff]] would not give its <wrap preview>[[:Traits:Magical]]</wrap> Trait to the Beat Stick, nor would the Staff gain <wrap preview>[[:Traits:Close Combat]]</wrap> and <wrap preview>[[:Traits:Brutal]]</wrap> // ).||||| | |A [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] inherits the [[:Game Mechanics:Definitions:Requirement]] of the original [[:Items|Item]] being used as a [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]]. \\ \\ In addition, any [[:Game Mechanics:Definitions:Ability|Abilities]] of the original [[:Items|Item]] are not transferred to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]] and Vice Versa. \\ \\ **Example**: a [[:Items:Equipment:Weapons:Staff]] would not give its [[:Traits:Magical]] [[:Traits|Trait]] to the [[:Items:Equipment:Weapons:Beat Stick#Beat Stick|Beat Stick]], nor would the [[:Items:Equipment:Weapons:Staff]] gain [[:Traits:Brutal]] and [[:Traits:Close Combat]].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |
| | |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5c - Jun 2026 |
| | * Page updated. |
| | </WRAP> |
| | |