Boomerang

The Boomerang is a modernised throwing weapon that preserves an ancient curved design while replacing traditional materials with carbon-fibre composites for consistent mass, durability, and cutting power. When thrown with one hand, it travels in a controlled arc capable of striking a target at range before reliably returning to its user, reducing the need to carry multiple copies. It is lightweight, intuitive, and mechanically uncomplicated, with few features beyond its precision balance and aerodynamics. In practice, it is valued for its simplicity — a quiet, reusable projectile for those who prefer skill and timing over complex technology.


“Five stars? More like zero, this cursed stick hates me. I’ve hurled this damn boomerang off rooftops, across canyons, into open sky — and every single time it just commits to a new life somewhere else. If this thing ‘returns’ one more time to literally anywhere but me, I’m throwing the manufacturer next.”

Boomerang
[DynaVision United] - Where we put the D in U.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Quickdraw]
Value 50c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 1 D4 + Agi 3 - 12 - 1
Traits
[Fortuitous], [Light] & [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, or [Appropriate].

Boomerang
[DynaVision United] - Where we put the D in U.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Quickdraw]
Value 200c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 2 2D4 + Agi 6 - 24 - 1
Traits
[Fortuitous], [Light] & [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, or [Appropriate].

Boomerang
[DynaVision United] - Where we put the D in U.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Quickdraw]
Value 450c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 3 3D4 + Agi 9 - 36 - 1
Traits
[Fortuitous], [Light] & [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, or [Appropriate].

Boomerang
[DynaVision United] - Where we put the D in U.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Quickdraw]
Value 800c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 4 4D4 + Agi 12 - 48 - 1
Traits
[Fortuitous], [Light] & [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, or [Appropriate].

Boomerang
[DynaVision United] - Where we put the D in U.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Quickdraw]
Value 1,250c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 5 5D4 + Agi 15 - 60 - 1
Traits
[Fortuitous], [Light] & [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, or [Appropriate].

Changelog

Version 0.5b - Feb 2026

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