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items:equipment:weapons:bull_whip [2025/09/18 10:45] mentleitems:equipment:weapons:bull_whip [2026/06/12 11:05] (current) – external edit 127.0.0.1
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-====== Bull Whip ======+====== Bull Whip ====== 
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Bull Whip^^^^^ ^Bull Whip^^^^^
-^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||| + [Biotopia Projects Limited] - //Tested on the dead, for the living!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|200c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 150c ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 3  |  1D4 [[:Stats#Agility]]   3 - 6  |       |   |+|  [[:Stats#Brawn]]: 3  |  D4 Agi   3 - 6  |   |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Tripping]]</wrap>  |||||+|  [Close Combat], [Dangerous], [Fortuitous], [Light] & [Tripping] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|You may perform the [Intercept] [Action] up to the [Range] of this [Weapon], in addition to [Adjacency], nor are you required to move your [Character]. \\ \\ In addition, anytime you perform the [Intercept] [Action] with this [Weapon], you may also perform the [Opportunity Attack] [Action] against the same [Target] as a [Free Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself instead.|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Bull Whip^^^^^ ^Bull Whip^^^^^
-^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||| + [Biotopia Projects Limited] - //Tested on the dead, for the living!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,600c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 600c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 6  |  2D4 + [[:Stats#Agility]]x2  |  - 12  |       |   |+|  [[:Stats#Brawn]]: 6  |  2D4 + Agi  |  - 12  |   |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Tripping]]</wrap>  |||||+|  [Close Combat], [Dangerous], [Fortuitous], [Light] & [Tripping] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|You may perform the [Intercept] [Action] up to the [Range] of this [Weapon], in addition to [Adjacency], nor are you required to move your [Character]. \\ \\ In addition, anytime you perform the [Intercept] [Action] with this [Weapon], you may also perform the [Opportunity Attack] [Action] against the same [Target] as a [Free Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself instead.|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Bull Whip^^^^^ ^Bull Whip^^^^^
-^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||| + [Biotopia Projects Limited] - //Tested on the dead, for the living!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5,400c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 1,350c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 9  |  3D4 + [[:Stats#Agility]]x3  |  - 24  |       |   |+|  [[:Stats#Brawn]]: 9  |  3D4 + Agi  |  - 24  |   |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Tripping]]</wrap>  |||||+|  [Close Combat], [Dangerous], [Fortuitous], [Light] & [Tripping] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|You may perform the [Intercept] [Action] up to the [Range] of this [Weapon], in addition to [Adjacency], nor are you required to move your [Character]. \\ \\ In addition, anytime you perform the [Intercept] [Action] with this [Weapon], you may also perform the [Opportunity Attack] [Action] against the same [Target] as a [Free Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself instead.|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Bull Whip^^^^^ ^Bull Whip^^^^^
-^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||| + [Biotopia Projects Limited] - //Tested on the dead, for the living!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|12,800c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 2,400c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 12  |  4D4 + [[:Stats#Agility]]x4  |  - 36  |       |   |+|  [[:Stats#Brawn]]: 12  |  4D4 + Agi  |  12 - 36  |   |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Tripping]]</wrap>  |||||+|  [Close Combat], [Dangerous], [Fortuitous], [Light] & [Tripping] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|You may perform the [Intercept] [Action] up to the [Range] of this [Weapon], in addition to [Adjacency], nor are you required to move your [Character]. \\ \\ In addition, anytime you perform the [Intercept] [Action] with this [Weapon], you may also perform the [Opportunity Attack] [Action] against the same [Target] as a [Free Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself instead.|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Bull Whip^^^^^ ^Bull Whip^^^^^
-^[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//||||| + [Biotopia Projects Limited] - //Tested on the dead, for the living!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Melee]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|25,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 3,750c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 15  |  5D4 + [[:Stats#Agility]]x5  |  12 - 48  |       |   |+|  [[:Stats#Brawn]]: 15  |  5D4 + Agi  |  15 - 48  |   |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Tripping]]</wrap>  |||||+|  [Close Combat], [Dangerous], [Fortuitous], [Light] & [Tripping] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|You may perform the [Intercept] [Action] up to the [Range] of this [Weapon], in addition to [Adjacency], nor are you required to move your [Character]. \\ \\ In addition, anytime you perform the [Intercept] [Action] with this [Weapon], you may also perform the [Opportunity Attack] [Action] against the same [Target] as a [Free Action]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: When triggered, you resolve a [Successful] [Attack] with this [Weapon] against yourself instead.|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>