Flash Cannon

A heavy, four-handed laser cannon built around a precisely balanced chassis that aligns its mass across four grip points and a shoulder brace. It projects an extremely high-energy Flash beam whose intensity is sufficient to create violent explosive effects at the point of impact through sheer radiant power alone. The weapon’s bulk demands proper stance and coordination, but when handled as intended by four-armed operators it moves with surprising stability and control. A Draeck-centric design that converts raw Flash Tech into dependable, armour penetrating firepower on the modern battlefield.


Draeck neurology has long been observed to favour paired coordination, with each set of arms operating as a semi-independent unit rather than as four limbs acting in perfect unison. This makes them unusually comfortable performing two distinct subtasks at once — stabilising and aiming, or bracing and firing — even though they can, with effort, commit all four arms to a single motion. The Flash Cannon emerged as a rare piece of equipment that deliberately exploits this split-pair cognition, demanding simultaneous but different inputs that feel intuitive to Draecks and awkward to almost everyone else. While mastery requires practice, it ultimately allows four-armed operators to wield a class of weapon that few other species can realistically employ.

Flash Cannon
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Explosives]
Value 8,000c Upkeep 10c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 3D6 + 5 12 - 48 4 4
Traits
[Armour Piercing], [Blast], [Brutal], [Dangerous], [Fortuitous], [Four-Handed], [Loud] & [Trusty].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Flash Cannon
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Explosives]
Value 64,000c Upkeep 20c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 6D6 + 10 15 - 60 4 4
Traits
[Armour Piercing], [Blast], [Brutal], [Dangerous], [Fortuitous], [Four-Handed], [Loud] & [Trusty].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Flash Cannon
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Explosives]
Value 216,000c Upkeep 30c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 9D6 + 15 18 - 72 4 4
Traits
[Armour Piercing], [Blast], [Brutal], [Dangerous], [Fortuitous], [Four-Handed], [Loud] & [Trusty].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Flash Cannon
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Explosives]
Value 512,000c Upkeep 40c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 12D6 + 20 21 - 84 4 4
Traits
[Armour Piercing], [Blast], [Brutal], [Dangerous], [Fortuitous], [Four-Handed], [Loud] & [Trusty].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Flash Cannon
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Explosives]
Value 1,000,000c Upkeep 50c
Requirement Damage Range Ammo Hardpoints
Brawn: 30 15D6 + 25 24 - 96 4 4
Traits
[Armour Piercing], [Blast], [Brutal], [Dangerous], [Fortuitous], [Four-Handed], [Loud] & [Trusty].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Significant Rework
  • Renamed to Flash Cannon from Medium Flash Cannon
  • Lore added
  • Added Fortuitous - Injury
  • Added Dangerous - Weapon Jam
  • Brawn Requirement reduced to 6 from 8
  • Ammo increased to 4 from 3
  • Added the Trusty Ability
  • Removed the Set Up Ability

Version 0.5b - May 2026

  • Damage increased 3D6 + 5 from 2D6 + 2
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