Flash Stinger
The Flash Stinger is a one-handed automatic energy weapon employing Flash Tech to emit rapid, momentary beams from its internal refraction cell to designated targets. Configured with balanced mass and output, it provides reliable handling and consistent armour penetration, though individual discharges typically exhibit less stopping force than comparable ballistic munitions. Optimized for short to mid-range engagements, it produces a distinctive staccato report as successive flashes briefly connect wielder and target. While expensive to acquire, its rechargeable power system minimizes logistical burden, making it a dependable assault choice when sustained, precise penetration is required.
“People think because I’m a gnome, because I am small, I want something loud and dramatic. I don’t. I want something efficient. Flash Stingers don’t kick my shoulder out of alignment, and they don’t care how thick your plating is, armour’s armour, and light cooks it just the same. You can keep your flying brass and bruised wrists; I prefer the tidy little flashes and watching everyone find out that size doesn't matter.”
| Flash Stinger | ||||
|---|---|---|---|---|
| [WyvernWorks Studios] - Your childhood, copyrighted. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Rock 'n' Roll] | |
| Value | 2,000c | Upkeep | 10c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 4 | D4 + 2 | 3 - 12 | 2 | 3 |
| Traits | ||||
| [Armour Piercing], [Balanced], [Dangerous], [Fortuitous], [Full-Auto] & [Trusty]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctions] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Flash Stinger | ||||
|---|---|---|---|---|
| [WyvernWorks Studios] - Your childhood, copyrighted. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Rock 'n' Roll] | |
| Value | 8,000c | Upkeep | 20c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 8 | 2D4 + 4 | 6 - 24 | 2 | 3 |
| Traits | ||||
| [Armour Piercing], [Balanced], [Dangerous], [Fortuitous], [Full-Auto] & [Trusty]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctions] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Flash Stinger | ||||
|---|---|---|---|---|
| [WyvernWorks Studios] - Your childhood, copyrighted. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Rock 'n' Roll] | |
| Value | 18,000c | Upkeep | 30c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 12 | 3D4 + 6 | 9 - 36 | 2 | 3 |
| Traits | ||||
| [Armour Piercing], [Balanced], [Dangerous], [Fortuitous], [Full-Auto] & [Trusty]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctions] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Flash Stinger | ||||
|---|---|---|---|---|
| [WyvernWorks Studios] - Your childhood, copyrighted. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Rock 'n' Roll] | |
| Value | 32,000c | Upkeep | 40c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 16 | 4D4 + 8 | 12 - 48 | 2 | 3 |
| Traits | ||||
| [Armour Piercing], [Balanced], [Dangerous], [Fortuitous], [Full-Auto] & [Trusty]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctions] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Flash Stinger | ||||
|---|---|---|---|---|
| [WyvernWorks Studios] - Your childhood, copyrighted. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Coordination] | Mastery | [Rock 'n' Roll] | |
| Value | 50,000c | Upkeep | 50c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 20 | 5D4 + 10 | 15 - 60 | 2 | 3 |
| Traits | ||||
| [Armour Piercing], [Balanced], [Dangerous], [Fortuitous], [Full-Auto] & [Trusty]. | ||||
| Effects | ||||
| You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. In addition, If you are dual-wielding a pair of these [Weapons], you may perform two [Opportunity Attacks], one with each, as a single [Action]. Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctions] instead, as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
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Changelog
Version 0.5b - Feb 2026
- Lore added
- Renamed to Repeating Flash Pistol from Medium Repeating Flash Pistol
- Fortuitous - Injury
- Added Dangerous - Weapon Jam
- Upkeep reduced to 10c from 20c
Version 0.5b - June 2026
- Renamed to Flash Stinger from Repeating Flash Pistol
