Hand Axe

Hand Axe
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 500c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 3 D4 + Brawn 1 - 2
Traits
[Brutal], [Close Combat], [Fortuitous], [Fine], [Light] & [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Hand Axe
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 2,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D4 + Brawn 1 - 2 - 2
Traits
[Brutal], [Close Combat], [Fortuitous], [Fine], [Light] & [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Hand Axe
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 4,500c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 9 3D4 + Brawn 1 - 3 - 2
Traits
[Brutal], [Close Combat], [Fortuitous], [Fine], [Light] & [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Hand Axe
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 8,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D4 + Brawn 1 - 6 - 2
Traits
[Brutal], [Close Combat], [Fortuitous], [Fine], [Light] & [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Hand Axe
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 12,500c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 15 5D4 + Brawn 3 - 12 - 2
Traits
[Brutal], [Close Combat], [Fortuitous], [Fine], [Light] & [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

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