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items:equipment:weapons:harpoon_launcher [2026/02/02 10:22] ms_ashitems:equipment:weapons:harpoon_launcher [2026/06/12 11:04] (current) – external edit 127.0.0.1
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 ====== Harpoon Launcher ======  ====== Harpoon Launcher ====== 
 +//A Harpoon Launcher is a two-handed projectile weapon designed to accelerate a barbed harpoon along a stable trajectory, optimised for dense mediums and fluid environments. The harpoon inflicts severe structural trauma on organic targets and remains effective at ranges where other close-assault weapons lose coherence. While less suited to tight overwatch and reaction fire, it is capable of performing in medium-range engagements, especially where drag, pressure, or resistance would cripple typical shotgun designs. The weapon is a signature of Thesean Astromotive, reflecting the Atlanean preference for force that carries momentum through water as easily as air.//\\
 +----
 +//Atlanteans and elves have stood as allies across countless epochs, long before warfare became a shared burden rather than a chosen role. Where elves proved capable and disciplined, Atlanteans were quicker to take up arms, once seeing themselves as the warriors of the Federation by default. Though later epochs shifted Atlantean focus toward astromotive design and mechanical mastery, the Harpoon Launcher endured. It remains a favoured weapon not just for its function, but as a living reminder of an age when Atlanteans carried the front line themselves.//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
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 |  [[:Stats#Brawn]]: 5  |  D12 + 5  |  3 - 12  |  1  |  4  | |  [[:Stats#Brawn]]: 5  |  D12 + 5  |  3 - 12  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Dangerous], [Fortuitous], [Fine], [Signature Range] and [Two-Handed]  |||||+|  [Brutal], [Dangerous], [Fortuitous], [Fine], [Signature Range] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|The [Harpoon Launcher] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].|||||+|The [Harpoon Launcher] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggeredyou suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  7,200c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   90c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  3,600c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   90c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 10  |  2D12 + 10  |  6 - 24  |  1  |  4  | |  [[:Stats#Brawn]]: 10  |  2D12 + 10  |  6 - 24  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Dangerous], [Fortuitous], [Fine], [Signature Range] and [Two-Handed]  |||||+|  [Brutal], [Dangerous], [Fortuitous], [Fine], [Signature Range] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|The [Harpoon Launcher] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].|||||+|The [Harpoon Launcher] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggeredyou suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  24,300c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   135c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  8,100c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   135c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 15  |  3D12 + 15  |  9 - 36  |  1  |  4  | |  [[:Stats#Brawn]]: 15  |  3D12 + 15  |  9 - 36  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Dangerous], [Fortuitous], [Fine], [Signature Range] and [Two-Handed]  |||||+|  [Brutal], [Dangerous], [Fortuitous], [Fine], [Signature Range] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|The [Harpoon Launcher] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].|||||+|The [Harpoon Launcher] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggeredyou suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  57,600c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   180c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  14,400c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   180c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 20  |  4D12 + 20  |  12 - 48  |  1  |  4  | |  [[:Stats#Brawn]]: 20  |  4D12 + 20  |  12 - 48  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Dangerous], [Fortuitous], [Fine], [Signature Range] and [Two-Handed]  |||||+|  [Brutal], [Dangerous], [Fortuitous], [Fine], [Signature Range] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|The [Harpoon Launcher] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].|||||+|The [Harpoon Launcher] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggeredyou suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
Line 64: Line 67:
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  112,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   225c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  22,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   225c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 25  |  5D12 + 25  |  15 - 60  |  1  |  4  | |  [[:Stats#Brawn]]: 25  |  5D12 + 25  |  15 - 60  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Dangerous], [Fortuitous], [Fine], [Signature Range] and [Two-Handed]  |||||+|  [Brutal], [Dangerous], [Fortuitous], [Fine], [Signature Range] [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|The [Harpoon Launcher] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].|||||+|The [Harpoon Launcher] ignores negative [Properties] caused by [Aquatic] [Environments], [Terrain] or any other water-like based impediments to [Checks] or [Attacks] with this [Weapon]. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggeredyou suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Jan / 2026
 +  * Lore added
 +  * Added Fortuitous - Injury
 +  * Added Dangerous - Weapon Jam
 </WRAP> </WRAP>