Heavy Flashgun

A Heavy Flashgun is a two-handed close-assault energy weapon built around the same Flash architecture as other models, but reinforced for higher output and sustained discharge. Its increased mass and expanded emitter assemblies deliver a brighter, more forceful release at short range, improving stopping power at the cost of agility. Like all Flash tech, the beam penetrates armour without exception, rendering protection irrelevant regardless of material or construction. Heavier, louder, and more demanding to handle, it is favoured by operators who want the full impact of Wyvernworks Studios’s Flash systems with nothing held back.


“Four stars. I was worried my kid would freak out, but the Wendy Wyvern casing makes it feel friendly instead of terrifying. Now my home-defence weapon keeps the house safe and the kids smiling. Loses one star because it’s a bit heavy after a while, but honestly? Worth it.”

Heavy Flashgun
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 4,000c Upkeep 5c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 10 3 - 12 2 4
Traits
[Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Flashgun
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 16,000c Upkeep 10c
Requirement Damage Range Ammo Hardpoints
Brawn: 16 20 6 - 24 2 4
Traits
[Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Flashgun
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 36,000c Upkeep 15c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 30 9 - 36 2 4
Traits
[Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Flashgun
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 64,000c Upkeep 20c
Requirement Damage Range Ammo Hardpoints
Brawn: 32 40 12 - 48 2 4
Traits
[Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Heavy Flashgun
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 100,000c Upkeep 25c
Requirement Damage Range Ammo Hardpoints
Brawn: 40 50 15 - 60 2 4
Traits
[Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious]
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead.

Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Jan / 2026

  • Lore added
  • Added Fortuitous - Injury
  • Added Dangerous - Weapon Jam
  • Error Fixed: Brutal changed to Vicious
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