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| items:equipment:weapons:heavy_flashgun [2025/10/05 11:40] – removing semicolons from headings mentle | items:equipment:weapons:heavy_flashgun [2026/06/12 11:03] (current) – external edit 127.0.0.1 |
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| ====== Heavy Flashgun ====== | ====== Heavy Flashgun ====== |
| | //A Heavy Flashgun is a two-handed close-assault energy weapon built around the same Flash architecture as other models, but reinforced for higher output and sustained discharge. Its increased mass and expanded emitter assemblies deliver a brighter, more forceful release at short range, improving stopping power at the cost of agility. Like all Flash tech, the beam penetrates armour without exception, rendering protection irrelevant regardless of material or construction. Heavier, louder, and more demanding to handle, it is favoured by operators who want the full impact of Wyvernworks Studios’s Flash systems with nothing held back.//\\ |
| | ---- |
| | //"Four stars. I was worried my kid would freak out, but the Wendy Wyvern casing makes it feel friendly instead of terrifying. Now my home-defence weapon keeps the house safe and the kids smiling. Loses one star because it’s a bit heavy after a while, but honestly? Worth it."//\\ |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Flashgun^^^^^ | ^Heavy Flashgun^^^^^ |
| ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Impact]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|4,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|5c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 4,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 5c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 8 | 10 | 3 - 12 | 2 | 4 | | | [[:Stats#Brawn]]: 8 | 10 | 3 - 12 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 5 additional Damage. \\ \\ (//For Example: A Class 1 Heavy Flashgun with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 15 Damage on a successful Attack//).||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Flashgun^^^^^ | ^Heavy Flashgun^^^^^ |
| ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Impact]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|32,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 16,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 10c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 16 | 20 | 6 - 24 | 2 | 4 | | | [[:Stats#Brawn]]: 16 | 20 | 6 - 24 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 5 additional Damage. \\ \\ (//For Example: A Class 1 Heavy Flashgun with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 15 Damage on a successful Attack//).||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Flashgun^^^^^ | ^Heavy Flashgun^^^^^ |
| ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Impact]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|108,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|15c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 36,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 15c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 24 | 30 | 9 - 36 | 2 | 4 | | | [[:Stats#Brawn]]: 24 | 30 | 9 - 36 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 5 additional Damage. \\ \\ (//For Example: A Class 1 Heavy Flashgun with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 15 Damage on a successful Attack//).||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Flashgun^^^^^ | ^Heavy Flashgun^^^^^ |
| ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Impact]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|256,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|20c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 64,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 20c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 32 | 40 | 12 - 48 | 2 | 4 | | | [[:Stats#Brawn]]: 32 | 40 | 12 - 48 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 5 additional Damage. \\ \\ (//For Example: A Class 1 Heavy Flashgun with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 15 Damage on a successful Attack//).||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Flashgun^^^^^ | ^Heavy Flashgun^^^^^ |
| ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Impact]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|500,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|25c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 100,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 25c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 40 | 50 | 15 - 60 | 2 | 4 | | | [[:Stats#Brawn]]: 40 | 50 | 15 - 60 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Trusty]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 5 additional Damage. \\ \\ (//For Example: A Class 1 Heavy Flashgun with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 15 Damage on a successful Attack//).||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Jan / 2026 |
| | * Lore added |
| | * Added Fortuitous - Injury |
| | * Added Dangerous - Weapon Jam |
| | * Error Fixed: Brutal changed to Vicious |
| | </WRAP> |