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| items:equipment:weapons:heavy_flashgun [2026/02/03 15:06] – ms_ash | items:equipment:weapons:heavy_flashgun [2026/06/12 11:03] (current) – external edit 127.0.0.1 |
|---|
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Flashgun^^^^^ | ^Heavy Flashgun^^^^^ |
| ^ [WyvernWorks Studios] - //Your Childhood, Copyrighted.// ||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| | [[:Stats#Brawn]]: 8 | 10 | 3 - 12 | 2 | 4 | | | [[:Stats#Brawn]]: 8 | 10 | 3 - 12 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious] ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Flashgun^^^^^ | ^Heavy Flashgun^^^^^ |
| ^ [WyvernWorks Studios] - //Your Childhood, Copyrighted.// ||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 32,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 10c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 16,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 10c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 16 | 20 | 6 - 24 | 2 | 4 | | | [[:Stats#Brawn]]: 16 | 20 | 6 - 24 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious] ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Flashgun^^^^^ | ^Heavy Flashgun^^^^^ |
| ^ [WyvernWorks Studios] - //Your Childhood, Copyrighted.// ||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 108,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 15c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 36,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 15c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 24 | 30 | 9 - 36 | 2 | 4 | | | [[:Stats#Brawn]]: 24 | 30 | 9 - 36 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious] ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Flashgun^^^^^ | ^Heavy Flashgun^^^^^ |
| ^ [WyvernWorks Studios] - //Your Childhood, Copyrighted.// ||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 256,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 20c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 64,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 20c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 32 | 40 | 12 - 48 | 2 | 4 | | | [[:Stats#Brawn]]: 32 | 40 | 12 - 48 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious] ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Flashgun^^^^^ | ^Heavy Flashgun^^^^^ |
| ^ [WyvernWorks Studios] - //Your Childhood, Copyrighted.// ||||| | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 500,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 25c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 100,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 25c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 40 | 50 | 15 - 60 | 2 | 4 | | | [[:Stats#Brawn]]: 40 | 50 | 15 - 60 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious] ||||| | | [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |