This is an old revision of the document!
Heavy Flashgun
A Heavy Flashgun is a two-handed close-assault energy weapon built around the same Flash architecture as other models, but reinforced for higher output and sustained discharge. Its increased mass and expanded emitter assemblies deliver a brighter, more forceful release at short range, improving stopping power at the cost of agility. Like all Flash tech, the beam penetrates armour without exception, rendering protection irrelevant regardless of material or construction. Heavier, louder, and more demanding to handle, it is favoured by operators who want the full impact of Wyvernworks Studios’s Flash systems with nothing held back.
“Four stars. I was worried my kid would freak out, but the Wendy Wyvern casing makes it feel friendly instead of terrifying. Now my home-defence weapon keeps the house safe and the kids smiling. Loses one star because it’s a bit heavy after a while, but honestly? Worth it.”
| Heavy Flashgun | ||||
|---|---|---|---|---|
| [WyvernWorks Studios] - Your childhood, copyrighted. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 4,000c | Upkeep | 5c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 8 | 10 | 3 - 12 | 2 | 4 |
| Traits | ||||
| [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] | ||||
| Effects | ||||
| Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. Fortuitous When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Flashgun | ||||
|---|---|---|---|---|
| [WyvernWorks Studios] - Your childhood, copyrighted. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 16,000c | Upkeep | 10c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 16 | 20 | 6 - 24 | 2 | 4 |
| Traits | ||||
| [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] | ||||
| Effects | ||||
| Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. Fortuitous When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Flashgun | ||||
|---|---|---|---|---|
| [WyvernWorks Studios] - Your childhood, copyrighted. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 36,000c | Upkeep | 15c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 24 | 30 | 9 - 36 | 2 | 4 |
| Traits | ||||
| [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] | ||||
| Effects | ||||
| Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. Fortuitous When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Flashgun | ||||
|---|---|---|---|---|
| [WyvernWorks Studios] - Your childhood, copyrighted. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 64,000c | Upkeep | 20c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 32 | 40 | 12 - 48 | 2 | 4 |
| Traits | ||||
| [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] | ||||
| Effects | ||||
| Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. Fortuitous When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Flashgun | ||||
|---|---|---|---|---|
| [WyvernWorks Studios] - Your childhood, copyrighted. | ||||
| Archetype | [Weapon] | Subtype | [Energy] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 100,000c | Upkeep | 25c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 40 | 50 | 15 - 60 | 2 | 4 |
| Traits | ||||
| [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] | ||||
| Effects | ||||
| Should this [Weapon] gain an [Additional Damage Die], it gains 5 additional [Damage] instead. Fortuitous When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
Changelog
Version 0.5b - Jan / 2026
- Lore added
- Added Fortuitous - Injury
- Added Dangerous - Weapon Jam
- Error Fixed: Brutal changed to Vicious
