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items:equipment:weapons:heavy_rad_gun [2026/02/06 15:23] – created ms_ashitems:equipment:weapons:heavy_rad_gun [2026/06/12 11:03] (current) – external edit 127.0.0.1
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 //A Heavy Rad Gun is a two-handed, close-range assault weapon that projects a broader, more intense wave of focused radiation than other models in the range. It remains light by conventional weapon standards — built around compact gnomish emitters rather than mass or recoil — but it is noticeably larger, sturdier, and more deliberate in the hand than its siblings. The discharge is still quiet and armour-agnostic, yet it delivers a significantly higher dose in a shorter time, making its effects faster and more dangerous than lighter patterns. Within Philo’s Groove’s Rad line it is the most powerful option: still subtle compared to other energy weapons, but far more punishing than any other Rad Gun when it lingers on a target.//\\ //A Heavy Rad Gun is a two-handed, close-range assault weapon that projects a broader, more intense wave of focused radiation than other models in the range. It remains light by conventional weapon standards — built around compact gnomish emitters rather than mass or recoil — but it is noticeably larger, sturdier, and more deliberate in the hand than its siblings. The discharge is still quiet and armour-agnostic, yet it delivers a significantly higher dose in a shorter time, making its effects faster and more dangerous than lighter patterns. Within Philo’s Groove’s Rad line it is the most powerful option: still subtle compared to other energy weapons, but far more punishing than any other Rad Gun when it lingers on a target.//\\
 ---- ----
 +//"Want to assault the genome? Consult the gnome.\\
 +The Heavy Rad Gun doesn’t shout, it whispers devastation — a clean, clinical beam that tickles matter today and turns it to goo tomorrow. Philo’s Groove brings you precision chaos: lighter than you expect, heavier on results, and absolutely merciless to anything with a cellular plan. Choose the Rad Gun for a louder tomorrow."//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
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 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Heavy Rad Gun^^^^^ ^Heavy Rad Gun^^^^^
-^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||+^  [Philo's Groove] - //Transmuting a louder tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  8,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   10c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  6,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   10c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 7  |  4  |  3 - 12  |  2  |  3  | |  [[:Stats#Brawn]]: 7  |  4  |  3 - 12  |  2  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] and [Vicious].  |||||+|  [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] [Vicious].  |||||
 ^Effects||||| ^Effects|||||
 |Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].|||||
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 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Heavy Rad Gun^^^^^ ^Heavy Rad Gun^^^^^
-^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||+^  [Philo's Groove] - //Transmuting a louder tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  64,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  24,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 14  |  8  |  6 - 24  |  2  |  3  | |  [[:Stats#Brawn]]: 14  |  8  |  6 - 24  |  2  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] and [Vicious].  |||||+|  [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] [Vicious].  |||||
 ^Effects||||| ^Effects|||||
 |Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].|||||
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 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Heavy Rad Gun^^^^^ ^Heavy Rad Gun^^^^^
-^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||+^  [Philo's Groove] - //Transmuting a louder tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  216,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   30c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  54,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   30c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 21  |  12  |  9 - 36  |  2  |  3  | |  [[:Stats#Brawn]]: 21  |  12  |  9 - 36  |  2  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] and [Vicious].  |||||+|  [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] [Vicious].  |||||
 ^Effects||||| ^Effects|||||
 |Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].|||||
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 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Heavy Rad Gun^^^^^ ^Heavy Rad Gun^^^^^
-^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||+^  [Philo's Groove] - //Transmuting a louder tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  512,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   40c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  96,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   40c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 28  |  16  |  12 - 48  |  2  |  3  | |  [[:Stats#Brawn]]: 28  |  16  |  12 - 48  |  2  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] and [Vicious].  |||||+|  [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] [Vicious].  |||||
 ^Effects||||| ^Effects|||||
 |Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].|||||
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 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Heavy Rad Gun^^^^^ ^Heavy Rad Gun^^^^^
-^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||+^  [Philo's Groove] - //Transmuting a louder tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  1,000,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   50c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  150,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   50c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 35  |  20  |  15 - 60  |  2  |  3  | |  [[:Stats#Brawn]]: 35  |  20  |  15 - 60  |  2  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] and [Vicious].  |||||+|  [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Two-Handed] [Vicious].  |||||
 ^Effects||||| ^Effects|||||
 |Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| |Should this [Weapon] gain an [Additional Damage Die], it gains 3 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Feb 2026\\
 +  * Weapon added
 </WRAP> </WRAP>