Heavy Reaper
The Heavy Reaper represents the upper limit of what is still classified as a one-handed firearm, pushing mass and output to the edge of practical use. Designed to defeat dense plating and end engagements with a single discharge, it trades ease of handling for overwhelming authority. The pattern is most commonly issued to high-mass operators, where recoil becomes a matter of posture rather than restraint. Within Orc Corp catalogues, the Heavy Reaper is treated less as a sidearm and more as a compact execution tool, carried when certainty is required.
This stupid thing keeps dropping sapes too fast. I line it up, squeeze once, and suddenly there’s no one left for me to flex on. How am I supposed to scare Fed-Sec chumps when the argument ends in a single bang? Do not recommend if you’re trying to make a point instead of a mess. One star.
- Disgrunted Gun Momma
| Heavy Reaper | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 500c | Upkeep | 50c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 6 | D8 + 8 | 6 - 24 | 3 | 3 |
| Traits | ||||
| [Balanced], [Dangerous], [Fortuitous], [Loud] & [Vicious] | ||||
| Effects | ||||
| Fortuitous When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Reaper | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 2,000c | Upkeep | 100c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 12 | 2D8 + 16 | 9 - 36 | 3 | 3 |
| Traits | ||||
| [Balanced], [Dangerous], [Fortuitous], [Loud] & [Vicious] | ||||
| Effects | ||||
| Fortuitous When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Reaper | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 4,500c | Upkeep | 150c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 18 | 3D8 + 24 | 12 - 48 | 3 | 3 |
| Traits | ||||
| [Balanced], [Dangerous], [Fortuitous], [Loud] & [Vicious] | ||||
| Effects | ||||
| Fortuitous When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Reaper | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 8,000c | Upkeep | 200c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 24 | 4D8 + 32 | 15 - 60 | 3 | 3 |
| Traits | ||||
| [Balanced], [Dangerous], [Fortuitous], [Loud] & [Vicious] | ||||
| Effects | ||||
| Fortuitous When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Heavy Reaper | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Impact] | |
| Value | 12,500c | Upkeep | 250c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 30 | 5D8 + 40 | 18 - 72 | 3 | 3 |
| Traits | ||||
| [Balanced], [Dangerous], [Fortuitous], [Loud] & [Vicious] | ||||
| Effects | ||||
| Fortuitous When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
Changelog
Version 0.5b - Jan / 2026
- Lore added
- Product changed from Industrial Industries to Orc Corp
- Added Fortuitous - Injury
- Added Dangerous - Weapon Jam
- Error Fixed: Hardpoints lowered 4 > 3
- Upkeep reduced to 50 from 100
