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items:equipment:weapons:heavy_reaper [2025/10/05 11:46] – removing semicolons from headings mentleitems:equipment:weapons:heavy_reaper [2026/06/12 11:03] (current) – external edit 127.0.0.1
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-====== Heavy Reaper ======+====== Heavy Reaper ======  
 +//The Heavy Reaper represents the upper limit of what is still classified as a one-handed firearm, pushing mass and output to the edge of practical use. Designed to defeat dense plating and end engagements with a single discharge, it trades ease of handling for overwhelming authority. The pattern is most commonly issued to high-mass operators, where recoil becomes a matter of posture rather than restraint. Within Orc Corp catalogues, the Heavy Reaper is treated less as a sidearm and more as a compact execution tool, carried when certainty is required.//\\ 
 +---- 
 +//This stupid thing keeps dropping sapes too fast. I line it up, squeeze once, and suddenly there’s no one left for me to flex on. How am I supposed to scare Fed-Sec chumps when the argument ends in a single bang? Do not recommend if you’re trying to make a point instead of a mess. One star.//\\ 
 +<wrap right>// - Disgrunted Gun Momma//</wrap> \\ 
 +\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Reaper^^^^^ ^Heavy Reaper^^^^^
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| + [Orc Corp] - //If it's not Orc, it's dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 500c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   50c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 6  |  D8 + 8  |  6 - 24  |  3  |   |+|  [[:Stats#Brawn]]: 6  |  D8 + 8  |  6 - 24  |  3  |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+|  [Balanced], [Dangerous], [Fortuitous], [Loud] [Vicious]  |||||
 ^Effects||||| ^Effects|||||
- -  ||||| +|**Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Reaper^^^^^ ^Heavy Reaper^^^^^
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| + [Orc Corp] - //If it's not Orc, it's dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|4,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 2,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 12  |  2D8 + 16  |  9 - 36  |  3  |   |+|  [[:Stats#Brawn]]: 12  |  2D8 + 16  |  9 - 36  |  3  |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+|  [Balanced], [Dangerous], [Fortuitous], [Loud] [Vicious]  |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Reaper^^^^^ ^Heavy Reaper^^^^^
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| + [Orc Corp] - //If it's not Orc, it's dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|13,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|300c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,500c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   150c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 18  |  3D8 + 24  |  12 - 48  |  3  |   |+|  [[:Stats#Brawn]]: 18  |  3D8 + 24  |  12 - 48  |  3  |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+|  [Balanced], [Dangerous], [Fortuitous], [Loud] [Vicious]  |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Reaper^^^^^ ^Heavy Reaper^^^^^
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| + [Orc Corp] - //If it's not Orc, it's dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|32,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|400c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 8,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   200c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 24  |  4D8 + 32  |  15 - 60  |  3  |   |+|  [[:Stats#Brawn]]: 24  |  4D8 + 32  |  15 - 60  |  3  |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+|  [Balanced], [Dangerous], [Fortuitous], [Loud] [Vicious]  |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Heavy Reaper^^^^^ ^Heavy Reaper^^^^^
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| + [Orc Corp] - //If it's not Orc, it's dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|62,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|500c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 12,500c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   250c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 30  |  5D8 + 40  |  18 - 72  |  3  |   |+|  [[:Stats#Brawn]]: 30  |  5D8 + 40  |  18 - 72  |  3  |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+|  [Balanced], [Dangerous], [Fortuitous], [Loud] [Vicious]  |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5b - Jan / 2026 
 +  * Lore added 
 +  * Product changed from Industrial Industries to Orc Corp 
 +  * Added Fortuitous - Injury 
 +  * Added Dangerous - Weapon Jam 
 +  * Error Fixed: Hardpoints lowered 4 > 3 
 +  * Upkeep reduced to 50 from 100 
 +</WRAP>