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Heavy Reaper

The Heavy Reaper represents the upper limit of what is still classified as a one-handed firearm, pushing mass and output to the edge of practical use. Designed to defeat dense plating and end engagements with a single discharge, it trades ease of handling for overwhelming authority. The pattern is most commonly issued to high-mass operators, where recoil becomes a matter of posture rather than restraint. Within Orc Corp catalogues, the Heavy Reaper is treated less as a sidearm and more as a compact execution tool, carried when certainty is required.


This stupid thing keeps dropping sapes too fast. I line it up, squeeze once, and suddenly there’s no one left for me to flex on. How am I supposed to scare Fed-Sec chumps when the argument ends in a single bang? Do not recommend if you’re trying to make a point instead of a mess. One star.
- Disgrunted Gun Momma

Heavy Reaper
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 500c Upkeep 50c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 D8 + 8 6 - 24 3 3
Traits
[Balanced], [Dangerous], [Fortuitous], [Loud] and [Vicious]
Effects
Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Heavy Reaper
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 4,000c Upkeep 100c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 2D8 + 16 9 - 36 3 3
Traits
[Balanced], [Dangerous], [Fortuitous], [Loud] and [Vicious]
Effects
Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Heavy Reaper
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 13,500c Upkeep 150c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 3D8 + 24 12 - 48 3 3
Traits
[Balanced], [Dangerous], [Fortuitous], [Loud] and [Vicious]
Effects
Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Heavy Reaper
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 32,000c Upkeep 200c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 4D8 + 32 15 - 60 3 3
Traits
[Balanced], [Dangerous], [Fortuitous], [Loud] and [Vicious]
Effects
Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Heavy Reaper
[Orc Corp] - If it's not Orc, it's Dork!
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Impact]
Value 62,500c Upkeep 250c
Requirement Damage Range Ammo Hardpoints
Brawn: 30 5D8 + 40 18 - 72 3 3
Traits
[Balanced], [Dangerous], [Fortuitous], [Loud] and [Vicious]
Effects
Fortuitous
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Jan / 2026

  • Lore added
  • Product changed from Industrial Industries to Orc Corp
  • Added Fortuitous - Injury
  • Added Dangerous - Weapon Jam
  • Error Fixed: Hardpoints lowered 4 > 3
  • Upkeep reduced to 50 from 100
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