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| items:equipment:weapons:heavy_scrap_gun [2026/01/20 17:07] – created ms_wuntch | items:equipment:weapons:heavy_scrap_gun [2026/06/12 11:03] (current) – external edit 127.0.0.1 |
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| ====== Heavy Scrap Gun ====== | ====== Heavy Scrap Gun ====== |
| | //A Heavy Scrap Gun is an oversized, two-handed industrially designed launcher built to expel massive volumes of loose metal at extreme close range. It uses the same raw scrap projectiles as lighter patterns, but the increased chamber size and mass allow it to throw far more material with each discharge. Armour still blunts its effectiveness, but against unarmoured and lightly protected targets it delivers overwhelming trauma, flat-lining even the toughest targets in a single blast. Heavy, brutal, and indiscriminate, it is carried where subtlety has already failed and excess is the point.//\\ |
| | ---- |
| | //"Built from the ground up to move material fast and decisively, the Heavy Scrap Gun delivers industrial output where it matters most. Load it with whatever’s on hand and let raw volume do the work — more scrap, more force, more results per pull. It’s heavy, it’s loud, and it clears the workspace in one operation. When the job calls for maximum throughput, trust Industrial Industries to overdeliver. Trust your industry leader in the Industry industry."//\\ |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Scrap Gun^^^^^ | ^Heavy Scrap Gun^^^^^ |
| ^ [[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!// ||||| | ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| Ballistic | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| <wrap preview>[[:Skills:Athletics]]</wrap> | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| <wrap preview>[[:Masteries:Impact]]</wrap> | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 20c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 20c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 9 | 4*12 | 3 - 12 | 1 | 4 | | | [[:Stats#Brawn]]: 9 | 3 | 3 - 12 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Arc]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |This <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> deals 12 instances of 4 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. This <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> can't cause more than a single <wrap preview>[[:Game_Mechanics:Injuries|Injury]]</wrap> or <wrap preview>[[:Game_Mechanics:Malfunctions|Malfunction]]</wrap> in a single <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. For each additional <wrap preview>[[:Game_Mechanics:Injuries|Injury]]</wrap> or <wrap preview>[[:Game_Mechanics:Malfunctions|Malfunction]]</wrap>, gain a bonus +5 to the <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> instead. This also applies if the <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> would achieve <wrap preview>[[:Game Mechanics:Success and Failure:Critical_Success]]</wrap>, for a <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of +60.\\ \\ In addition, should this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> gain an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap>, it instead gains 1 additional <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>.\\ **Example**: A Heavy Scrap Gun with an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap> would deal 5 * 12 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>.||||| | |Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Scrap Gun^^^^^ | ^Heavy Scrap Gun^^^^^ |
| ^ [[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!// ||||| | ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| Ballistic | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| <wrap preview>[[:Skills:Athletics]]</wrap> | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| <wrap preview>[[:Masteries:Impact]]</wrap> | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 8,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 40c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 6,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 40c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 18 | 8*12 | 6 - 24 | 1 | 4 | | | [[:Stats#Brawn]]: 18 | 6 | 6 - 24 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Arc]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |This <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> deals 12 instances of 4 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. This <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> can't cause more than a single <wrap preview>[[:Game_Mechanics:Injuries|Injury]]</wrap> or <wrap preview>[[:Game_Mechanics:Malfunctions|Malfunction]]</wrap> in a single <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. For each additional <wrap preview>[[:Game_Mechanics:Injuries|Injury]]</wrap> or <wrap preview>[[:Game_Mechanics:Malfunctions|Malfunction]]</wrap>, gain a bonus +5 to the <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> instead. This also applies if the <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> would achieve <wrap preview>[[:Game Mechanics:Success and Failure:Critical_Success]]</wrap>, for a <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of +60.\\ \\ In addition, should this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> gain an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap>, it instead gains 1 additional <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>.\\ **Example**: A Class 2 Heavy Scrap Gun with an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap> would deal 9 * 12 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>.||||| | |Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Scrap Gun^^^^^ | ^Heavy Scrap Gun^^^^^ |
| ^ [[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!// ||||| | ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| Ballistic | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| <wrap preview>[[:Skills:Athletics]]</wrap> | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| <wrap preview>[[:Masteries:Impact]]</wrap> | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 27,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 60c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 13,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 60c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 27 | 12*12 | 9 - 36 | 1 | 4 | | | [[:Stats#Brawn]]: 27 | 9 | 9 - 36 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Arc]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |This <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> deals 12 instances of 12 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. This <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> can't cause more than a single <wrap preview>[[:Game_Mechanics:Injuries|Injury]]</wrap> or <wrap preview>[[:Game_Mechanics:Malfunctions|Malfunction]]</wrap> in a single <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. For each additional <wrap preview>[[:Game_Mechanics:Injuries|Injury]]</wrap> or <wrap preview>[[:Game_Mechanics:Malfunctions|Malfunction]]</wrap>, gain a bonus +5 to the <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> instead. This also applies if the <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> would achieve <wrap preview>[[:Game Mechanics:Success and Failure:Critical_Success]]</wrap>, for a <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of +60.\\ \\ In addition, should this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> gain an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap>, it instead gains 1 additional <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>.\\ **Example**: A Class 3 Heavy Scrap Gun with an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap> would deal 13 * 12 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>.||||| | |Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Scrap Gun^^^^^ | ^Heavy Scrap Gun^^^^^ |
| ^ [[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!// ||||| | ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| Ballistic | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| <wrap preview>[[:Skills:Athletics]]</wrap> | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| <wrap preview>[[:Masteries:Impact]]</wrap> | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 64,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 80c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 24,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 80c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 36 | 16*12 | 12 - 48 | 1 | 4 | | | [[:Stats#Brawn]]: 36 | 12 | 12 - 48 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Arc]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |This <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> deals 12 instances of 16 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. This <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> can't cause more than a single <wrap preview>[[:Game_Mechanics:Injuries|Injury]]</wrap> or <wrap preview>[[:Game_Mechanics:Malfunctions|Malfunction]]</wrap> in a single <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. For each additional <wrap preview>[[:Game_Mechanics:Injuries|Injury]]</wrap> or <wrap preview>[[:Game_Mechanics:Malfunctions|Malfunction]]</wrap>, gain a bonus +5 to the <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> instead. This also applies if the <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> would achieve <wrap preview>[[:Game Mechanics:Success and Failure:Critical_Success]]</wrap>, for a <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of +60.\\ \\ In addition, should this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> gain an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap>, it instead gains 1 additional <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>.\\ **Example**: A Class 4 Heavy Scrap Gun with an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap> would deal 17 * 12 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>.||||| | |Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Heavy Scrap Gun^^^^^ | ^Heavy Scrap Gun^^^^^ |
| ^ [[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!// ||||| | ^ [Industrial Industries] - //Your industry leader in the Industry industry.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| Weapon | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| Ballistic | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| <wrap preview>[[:Skills:Athletics]]</wrap> | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| <wrap preview>[[:Masteries:Impact]]</wrap> | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 125,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 100c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 37,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 100c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 45 | 20*12 | 15 - 60 | 1 | 4 | | | [[:Stats#Brawn]]: 45 | 15 | 15 - 60 | 1 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Arc]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> ||||| | | [Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] & [Vicious] ||||| |
| ^Effects||||| | ^Effects||||| |
| |This <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> deals 12 instances of 20 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. This <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> can't cause more than a single <wrap preview>[[:Game_Mechanics:Injuries|Injury]]</wrap> or <wrap preview>[[:Game_Mechanics:Malfunctions|Malfunction]]</wrap> in a single <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. For each additional <wrap preview>[[:Game_Mechanics:Injuries|Injury]]</wrap> or <wrap preview>[[:Game_Mechanics:Malfunctions|Malfunction]]</wrap>, gain a bonus +5 to the <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> instead. This also applies if the <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> would achieve <wrap preview>[[:Game Mechanics:Success and Failure:Critical_Success]]</wrap>, for a <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of +60.\\ \\ In addition, should this <wrap preview>[[Items:Equipment:Weapons|Weapon]]</wrap> gain an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap>, it instead gains 1 additional <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>.\\ **Example**: A Class 5 Heavy Scrap Gun with an additional <wrap preview>[[Game Mechanics:Damage Die]]</wrap> would deal 21 * 12 <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> on a <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap> <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>.||||| | |Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Jan / 2026 |
| | * Product changed from Orc Corp to Industrial Industries |
| | * Lore added |
| | * Changed to Exotic instead of Ballistic |
| | * Damage decreased from 4 > 3 |
| | * Multiple hits reworked into Buckshot: X Ability |
| | * Added Buckshot: 10 |
| | * Added Fortuitous - Injury |
| | * Added Dangerous - Weapon Jam |
| </WRAP> | </WRAP> |