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items:equipment:weapons:heavy_scrap_gun [2026/01/30 16:52] ms_ashitems:equipment:weapons:heavy_scrap_gun [2026/06/12 11:03] (current) – external edit 127.0.0.1
Line 1: Line 1:
 ====== Heavy Scrap Gun ======  ====== Heavy Scrap Gun ====== 
 +//A Heavy Scrap Gun is an oversized, two-handed industrially designed launcher built to expel massive volumes of loose metal at extreme close range. It uses the same raw scrap projectiles as lighter patterns, but the increased chamber size and mass allow it to throw far more material with each discharge. Armour still blunts its effectiveness, but against unarmoured and lightly protected targets it delivers overwhelming trauma, flat-lining even the toughest targets in a single blast. Heavy, brutal, and indiscriminate, it is carried where subtlety has already failed and excess is the point.//\\
 +----
 +//"Built from the ground up to move material fast and decisively, the Heavy Scrap Gun delivers industrial output where it matters most. Load it with whatever’s on hand and let raw volume do the work — more scrap, more force, more results per pull. It’s heavy, it’s loud, and it clears the workspace in one operation. When the job calls for maximum throughput, trust Industrial Industries to overdeliver. Trust your industry leader in the Industry industry."//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
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 ^Heavy Scrap Gun^^^^^ ^Heavy Scrap Gun^^^^^
 ^  [Industrial Industries] - //Your industry leader in the Industry industry.//  ||||| ^  [Industrial Industries] - //Your industry leader in the Industry industry.//  |||||
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 1,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 1,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    |
Line 12: Line 15:
 |  [[:Stats#Brawn]]: 9  |  3  |  3 - 12  |  1  |  4  | |  [[:Stats#Brawn]]: 9  |  3  |  3 - 12  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious]  |||||+|  [Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] [Vicious]  |||||
 ^Effects||||| ^Effects|||||
-|Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].|||||+|Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggeredyou suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
Line 20: Line 23:
 ^Heavy Scrap Gun^^^^^ ^Heavy Scrap Gun^^^^^
 ^  [Industrial Industries] - //Your industry leader in the Industry industry.//  ||||| ^  [Industrial Industries] - //Your industry leader in the Industry industry.//  |||||
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  12,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   40c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  6,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   40c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 18  |  6  |  6 - 24  |  1  |  4  | |  [[:Stats#Brawn]]: 18  |  6  |  6 - 24  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious]  |||||+|  [Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] [Vicious]  |||||
 ^Effects||||| ^Effects|||||
-|Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].|||||+|Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggeredyou suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
Line 34: Line 37:
 ^Heavy Scrap Gun^^^^^ ^Heavy Scrap Gun^^^^^
 ^  [Industrial Industries] - //Your industry leader in the Industry industry.//  ||||| ^  [Industrial Industries] - //Your industry leader in the Industry industry.//  |||||
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  40,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   60c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  13,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   60c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 27  |  9  |  9 - 36  |  1  |  4  | |  [[:Stats#Brawn]]: 27  |  9  |  9 - 36  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious]  |||||+|  [Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] [Vicious]  |||||
 ^Effects||||| ^Effects|||||
-|Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].|||||+|Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggeredyou suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
Line 48: Line 51:
 ^Heavy Scrap Gun^^^^^ ^Heavy Scrap Gun^^^^^
 ^  [Industrial Industries] - //Your industry leader in the Industry industry.//  ||||| ^  [Industrial Industries] - //Your industry leader in the Industry industry.//  |||||
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  96,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   80c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  24,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   80c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 36  |  12  |  12 - 48  |  1  |  4  | |  [[:Stats#Brawn]]: 36  |  12  |  12 - 48  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious]  |||||+|  [Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] [Vicious]  |||||
 ^Effects||||| ^Effects|||||
-|Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].|||||+|Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggeredyou suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
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 ^Heavy Scrap Gun^^^^^ ^Heavy Scrap Gun^^^^^
 ^  [Industrial Industries] - //Your industry leader in the Industry industry.//  ||||| ^  [Industrial Industries] - //Your industry leader in the Industry industry.//  |||||
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  187,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  37,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 45  |  15  |  15 - 60  |  1  |  4  | |  [[:Stats#Brawn]]: 45  |  15  |  15 - 60  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] and [Vicious]  |||||+|  [Arc], [Buckshot: 10], [Close Combat], [Dangerous], [Fortuitous], [Loud], [Two-Handed] [Vicious]  |||||
 ^Effects||||| ^Effects|||||
-|Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered you suffer a [Weapon Jam], as [Appropriate].|||||+|Should this [Weapon] gain an [Additional Damage Die], it instead gains 1 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggeredyou suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Jan / 2026
 +  * Product changed from Orc Corp to Industrial Industries
 +  * Lore added
 +  * Changed to Exotic instead of Ballistic
 +  * Damage decreased from 4 > 3
 +  * Multiple hits reworked into Buckshot: X Ability
 +  * Added Buckshot: 10
 +  * Added Fortuitous - Injury
 +  * Added Dangerous - Weapon Jam
 </WRAP> </WRAP>