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items:equipment:weapons:high_tension_cable_gun [2025/10/05 11:46] – removing semicolons from headings mentleitems:equipment:weapons:high_tension_cable_gun [2026/06/12 11:03] (current) – external edit 127.0.0.1
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-====== High Tension Cable Gun ======+====== High Tension Cable Gun ====== 
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^High Tension Cable Gun^^^^^ ^High Tension Cable Gun^^^^^
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| + [Industrial Industries] - //The industry leader in the Industry industry.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 1,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   150c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 7  |  2D8  |  12 - 48  |  1  |  4  | |  [[:Stats#Brawn]]: 7  |  2D8  |  12 - 48  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap>  (*//See Unwieldy//)  |||||+|  [Dangerous], [Fortuitous], [Trusty], [Two-Handed] & [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|This item can be used to launch ropes and cables for climbing, hauling or building, requiring a successful [[:Skills#Tech]] [[:Game_Mechanics:Check]] to do so. In addition, after a successful [[:Game_Mechanics:Attacks|Attack]], instead of dealing damage, you can apply the <wrap preview>[[:Game_Mechanics:Conditions:Immobilised]]</wrap> Conditon to the target until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ An [[:Skills#Athletics]] Ritual; 120/Action can be performed to remove the Condition.|||||+|The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^High Tension Cable Gun^^^^^ ^High Tension Cable Gun^^^^^
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| + [Industrial Industries] - //The industry leader in the Industry industry.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|16,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   300c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 14  |  4D8  |  15 - 60  |  1  |  4  |+|  [[:Stats#Brawn]]: 14  |  4D8   |  15 - 60  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap>  (*//See Unwieldy//)  |||||+|  [Dangerous], [Fortuitous], [Trusty], [Two-Handed] & [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|This item can be used to launch ropes and cables for climbing, hauling or building, requiring a successful [[:Skills#Tech]] [[:Game_Mechanics:Check]] to do so. In addition, after a successful [[:Game_Mechanics:Attacks|Attack]], instead of dealing damage, you can apply the <wrap preview>[[:Game_Mechanics:Conditions:Immobilised]]</wrap> Conditon to the target until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ An [[:Skills#Athletics]] Ritual; 120/Action can be performed to remove the Condition.|||||+|The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^High Tension Cable Gun^^^^^ ^High Tension Cable Gun^^^^^
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| + [Industrial Industries] - //Your industry leader in the Industry industry.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|54,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|300c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 9,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   450c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 21  |  6D8  |  18 - 72  |  1  |  4  | |  [[:Stats#Brawn]]: 21  |  6D8  |  18 - 72  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap>  (*//See Unwieldy//)  |||||+|  [Dangerous], [Fortuitous], [Trusty], [Two-Handed] & [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|This item can be used to launch ropes and cables for climbing, hauling or building, requiring a successful [[:Skills#Tech]] [[:Game_Mechanics:Check]] to do so. In addition, after a successful [[:Game_Mechanics:Attacks|Attack]], instead of dealing damage, you can apply the <wrap preview>[[:Game_Mechanics:Conditions:Immobilised]]</wrap> Conditon to the target until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ An [[:Skills#Athletics]] Ritual; 120/Action can be performed to remove the Condition.|||||+|The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^High Tension Cable Gun^^^^^ ^High Tension Cable Gun^^^^^
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| + [Industrial Industries] - //Your industry leader in the Industry industry.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|128,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|400c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 16,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   600c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 28  |  8D8  |  21 - 84  |  1  |  4  | |  [[:Stats#Brawn]]: 28  |  8D8  |  21 - 84  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap>  (*//See Unwieldy//)  |||||+|  [Dangerous], [Fortuitous], [Trusty], [Two-Handed] & [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|This item can be used to launch ropes and cables for climbing, hauling or building, requiring a successful [[:Skills#Tech]] [[:Game_Mechanics:Check]] to do so. In addition, after a successful [[:Game_Mechanics:Attacks|Attack]], instead of dealing damage, you can apply the <wrap preview>[[:Game_Mechanics:Conditions:Immobilised]]</wrap> Conditon to the target until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ An [[:Skills#Athletics]] Ritual; 120/Action can be performed to remove the Condition.|||||+|The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^High Tension Cable Gun^^^^^ ^High Tension Cable Gun^^^^^
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| + [Industrial Industries] - //Your industry leader in the Industry industry.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Tech]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|500c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 25,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   750c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 35  |  10D8  |  24 - 96  |  1  |  4  | |  [[:Stats#Brawn]]: 35  |  10D8  |  24 - 96  |  1  |  4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap>  (*//See Unwieldy//)  |||||+|  [Dangerous], [Fortuitous], [Trusty], [Two-Handed] & [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|This item can be used to launch ropes and cables for climbing, hauling or building, requiring a successful [[:Skills#Tech]] [[:Game_Mechanics:Check]] to do so. In addition, after a successful [[:Game_Mechanics:Attacks|Attack]], instead of dealing damage, you can apply the <wrap preview>[[:Game_Mechanics:Conditions:Immobilised]]</wrap> Conditon to the target until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ An [[:Skills#Athletics]] Ritual; 120/Action can be performed to remove the Condition.|||||+|The [High Tension Cable Gun] can be used to launch ropes and cables for climbing, hauling or building, requiring a [Successful] [Tech] [Check] against an [Appropriate] [DC]. \\ \\ In addition, after a [Successful] [Weapon] [Attack], instead of dealing [Damage], you can apply the [Immobilised] [Condition] to the [Target] until the end of the [Encounter]. You, or an [Adjacent] [Ally], can remove the [Condition] early by performing an [Athletics] [Ritual]; 110/[Action]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>