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| items:equipment:weapons:kris [2026/05/21 12:12] – ms_ash | items:equipment:weapons:kris [2026/06/12 11:03] (current) – external edit 127.0.0.1 |
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| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 250c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 100c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 1 | Agi | 1 | - | 2 | | | [[:Stats#Brawn]]: 1 | Agi | 1 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] and [Subtle]. ||||| | | [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 400c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 2 | Agi | 1 - 2 | - | 2 | | | [[:Stats#Brawn]]: 2 | Agi | 1 - 2 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] and [Subtle]. ||||| | | [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,250c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 900c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 3 | Agi | 1 - 3 | - | 2 | | | [[:Stats#Brawn]]: 3 | Agi | 1 - 3 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] and [Subtle]. ||||| | | [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 4,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,600c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 4 | Agi | 1 - 6 | - | 2 | | | [[:Stats#Brawn]]: 4 | Agi | 1 - 6 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] and [Subtle]. ||||| | | [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 6,250c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 5 | Agi | 3 - 12 | - | 2 | | | [[:Stats#Brawn]]: 5 | Agi | 3 - 12 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] and [Subtle]. ||||| | | [Balanced], [Close Combat], [Fortuitous], [Light], [Silenced] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].||||| | |Successful [Attacks] with this [Weapon] also apply 1 instance of the [Bleeding] [Affliction], in addition to any [Damage]. If the [Attack] would otherwise apply [Bleeding], apply 1 additional instance instead. \\ \\ Should this [Weapon] gain an [Additional Damage Die], it gains a D4 instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| * Fortuitous - Injury | * Fortuitous - Injury |
| * HP increased to 2 from 1 | * HP increased to 2 from 1 |
| * Value increased to 250c from 100c | |
| * Removed the Fine Ability | * Removed the Fine Ability |
| * Rephrased effects | * Rephrased effects |
| </WRAP> | </WRAP> |