Light Flash Rifle

A two-handed energy weapon that emits focused beams of high-intensity light through a stabilized barrel assembly, enabling accurate fire at extended distances. Developed by WyvernWorks Studios, it replaces ballistic components with integrated Flash technology, removing the need for physical munitions. Energy output is less forceful than ballistic impacts but interacts more effectively with armoured surfaces, while the rechargeable power system results in low ongoing upkeep despite a higher initial cost. The light model reduces mass and output to improve handling and ease of use, slightly limiting range and impact while still maintaining above-average effective reach for a two-handed weapon.


The Flash Rifle saw early adoption in point defence roles aboard large-class vehicles, where rapid, accurate interception of incoming threats is required. While a variety of weapon systems can fulfill this role, long ranged beam-based platforms proved especially effective at engaging fast-moving projectiles and small craft before they close to effective distances.

During the Capitalist Age, the light configuration became the preferred option across many fleets. Its balance of precision, low upkeep, and consistent output aligned well with long-duration deployments, where resupply is limited and performance must remain predictable.

Light Flash Rifle
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 4,000c Upkeep 10c
Requirement Damage Range Ammo Hardpoints
Brawn: 4 D8 + 2 9 - 36 4 4
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Flash Rifle
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 16,000c Upkeep 20c
Requirement Damage Range Ammo Hardpoints
Brawn: 8 2D8 + 4 12 - 48 4 4
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Flash Rifle
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 36,000c Upkeep 30c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 3D8 + 6 15 - 60 4 4
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Flash Rifle
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 64,000c Upkeep 40c
Requirement Damage Range Ammo Hardpoints
Brawn: 16 4D8 + 8 18 - 72 4 4
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Light Flash Rifle
[WyvernWorks Studios] - Your childhood, copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Precision]
Value 100,000c Upkeep 50c
Requirement Damage Range Ammo Hardpoints
Brawn: 20 5D8 + 10 21 - 84 4 4
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Light] & [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Apr 2026

  • Lore added
  • Fortuitous - Injury
  • Dangerous - Weapon Jam
  • Damage increased to D8 + 2 from D8 + 1
  • Range reduced to 9 - 36 from 12 - 48
Edit this page