Light Plasma Cannon

A comparatively compact, two-handed plasma projector that ejects a dense, superheated bolt of fluid-like energy along a low-to-medium ballistic path. On impact, the bolt splashes and spreads, washing multiple targets in extreme thermal force that burns, melts, and grievously wounds anything it contacts — even in its lightest configuration. The Light pattern trims mass and output to improve handling, accepting shorter effective range and reduced yield while remaining unmistakably lethal by virtue of being plasma. Expensive, maintenance-free, and never requiring reloading, it delivers controlled but still catastrophic heat in a more mobile package than heavier plasma cannons.


“Why settle for hot when you can have plasma-hot? The Light Plasma Cannon gives you all the elegance of Sourcery Solutions’ signature Plasma Tech, housed in a sleeker, hand-held package — point, pulse, and watch your foes become ash. It’s lighter, cleaner, and impossibly satisfying, like your favourite app but with a six-figure energy discharge. Expensive? Sure. Worth it? Absolutely — because when you run Light Plasma, you’re not just clearing space… you’re bringing the heat but faster.”

Light Plasma Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Explosives]
Value 10,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 5 2D8 + 5 6 - 24 - 3
Traits
[Blast], [Fortuitous], [Light], [Loud], [Two-Handed] & [Vicious].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Light Plasma Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Explosives]
Value 40,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 10 4D8 + 10 9 - 36 - 3
Traits
[Blast], [Fortuitous], [Light], [Loud], [Two-Handed] & [Vicious].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Light Plasma Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Explosives]
Value 90,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 15 6D8 + 15 12 - 48 - 3
Traits
[Blast], [Fortuitous], [Light], [Loud], [Two-Handed] & [Vicious].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Light Plasma Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Explosives]
Value 160,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 20 8D8 + 20 15 - 60 - 3
Traits
[Blast], [Fortuitous], [Light], [Loud], [Two-Handed] & [Vicious].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Light Plasma Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Exotic]
Skill [Athletics] Mastery [Explosives]
Value 250,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 25 10D8 + 25 18 - 72 - 3
Traits
[Blast], [Fortuitous], [Light], [Loud], [Two-Handed] & [Vicious].
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Renamed from Medium Mortar to Mortar
  • Added Fortuitous - Injury
  • Damage increased 2D8 + 5 from 2D6 + 5
  • Range reduced to 6 - 24 from 12 - 48
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