Light Rad Gun

A Light Rad Gun is a two-handed, close-range assault weapon that projects an invisible wave of focused radiation rather than any physical projectile. Built around minimal emitters and control arrays, it is exceptionally light — even by gnomish standards — and can be brought up, tracked, and fired with almost no effort. It produces little sound and bypasses armour entirely, but inflicts only modest immediate harm, relying instead on rapid irradiation of anything in front of it. As the lightest pattern in Philo’s Groove’s Rad range, it favours speed, precision, and ease of use over raw destructive power.


Gnomish science has always walked right up to the edge of danger, driven more by curiosity than caution, yet tempered by a deep cultural commitment to preventing unnecessary harm — especially in the wake of the Collapse. In that spirit, Rad Tech emerged from countless experiments where gnomes willingly placed themselves at risk to prove their theories, carefully iterating until the risk was contained rather than avoided. The breakthrough came with ultra-light synth-lead plating that could fully trap and channel lethal radiation without adding meaningful weight. As a result, Rad weapons became paradoxically “safe” tools of devastation — the only things made sick are the targets in front of them, never the clever hands that built them.

Light Rad Gun
[Philo's Groove] - Transmuting a louder tomorrow.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 6,000c Upkeep 10c
Requirement Damage Range Ammo Hardpoints
Brawn: 3 2 3 - 12 2 3
Traits
[Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Two-Handed].
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional Damage instead.

In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous:
When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].

Light Rad Gun
[Philo's Groove] - Transmuting a louder tomorrow.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 24,000c Upkeep 20c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 4 6 - 24 2 3
Traits
[Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Two-Handed].
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional Damage instead.

In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous:
When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].

Light Rad Gun
[Philo's Groove] - Transmuting a louder tomorrow.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 54,000c Upkeep 30c
Requirement Damage Range Ammo Hardpoints
Brawn: 9 6 9 - 36 2 3
Traits
[Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Two-Handed].
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional Damage instead.

In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous:
When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].

Light Rad Gun
[Philo's Groove] - Transmuting a louder tomorrow.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 96,000c Upkeep 40c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 8 12 - 48 2 3
Traits
[Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Two-Handed].
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional Damage instead.

In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous:
When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].

Light Rad Gun
[Philo's Groove] - Transmuting a louder tomorrow.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Impact]
Value 150,000c Upkeep 50c
Requirement Damage Range Ammo Hardpoints
Brawn: 15 10 15 - 60 2 3
Traits
[Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Two-Handed].
Effects
Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional Damage instead.

In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage].

Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous:
When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Weapon added
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