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| items:equipment:weapons:light_rad_gun [2026/05/17 10:24] – external edit 127.0.0.1 | items:equipment:weapons:light_rad_gun [2026/06/12 11:02] (current) – external edit 127.0.0.1 |
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| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Light Rad Gun^^^^^ | ^Light Rad Gun^^^^^ |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 8,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 10c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 6,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 10c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 3 | 2 | 3 - 12 | 2 | 3 | | | [[:Stats#Brawn]]: 3 | 2 | 3 - 12 | 2 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] and [Two-Handed]. ||||| | | [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Light Rad Gun^^^^^ | ^Light Rad Gun^^^^^ |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 64,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 20c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 24,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 20c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 6 | 4 | 6 - 24 | 2 | 3 | | | [[:Stats#Brawn]]: 6 | 4 | 6 - 24 | 2 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] and [Two-Handed]. ||||| | | [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Light Rad Gun^^^^^ | ^Light Rad Gun^^^^^ |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 216,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 30c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 54,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 30c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 9 | 6 | 9 - 36 | 2 | 3 | | | [[:Stats#Brawn]]: 9 | 6 | 9 - 36 | 2 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] and [Two-Handed]. ||||| | | [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Light Rad Gun^^^^^ | ^Light Rad Gun^^^^^ |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 512,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 40c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 96,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 40c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 12 | 8 | 12 - 48 | 2 | 3 | | | [[:Stats#Brawn]]: 12 | 8 | 12 - 48 | 2 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] and [Two-Handed]. ||||| | | [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Light Rad Gun^^^^^ | ^Light Rad Gun^^^^^ |
| ^ [Philo's Groove] - //Transmuting a Louder Tomorrow.// ||||| | ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,000,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 50c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 150,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 50c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 15 | 10 | 15 - 60 | 2 | 3 | | | [[:Stats#Brawn]]: 15 | 10 | 15 - 60 | 2 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] and [Two-Handed]. ||||| | | [Armour Piercing], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 1 additional Damage instead. \\ \\ In addition, [Successful] [Attacks] with this [Weapon] inflict D4 instances of the [Irradiated] [Affliction], in addition to [Damage]. \\ \\ **Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you resolve a [Successful] [Attack], with this [Weapon], against yourself, as [Appropriate].||||| |