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items:equipment:weapons:light_shotgun [2025/10/05 11:46] – removing semicolons from headings mentleitems:equipment:weapons:light_shotgun [2026/06/12 11:02] (current) – external edit 127.0.0.1
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-====== Light Shotgun ======+====== Light Shotgun ======  
 +//A Light Shotgun is a two-handed firearm designed to accelerate heavy, solid slugs at short engagement distances, favouring blunt impact over sustained precision. Unlike long-range arms built around narrow projectiles, it delivers force through mass and proximity, making it most effective in confined spaces and controlled firing lanes. This variant reduces overall weight and forward mass, allowing it to be raised, tracked, and held on overwatch with less strain. While it sacrifices a measure of stopping power compared to heavier patterns, it remains a close-range authority tool, built to end advances quickly and decisively.//\\ 
 +---- 
 +//"Loud! Big! Fast! The Orc Corp Light Shotgun throws slugs downrange with all the attitude you expect, just without dragging you down with it. It hits hard, comes up fast, and owns every tight corridor it’s pointed at — less weight, same boom! Perfect for close ranged superiority without the heft! If it's not Orc, it's Dork!"//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Light Shotgun^^^^^ ^Light Shotgun^^^^^
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|900c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|45c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 1,000c ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   50c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 4  |  12  |  3 - 12  |  2  |  4  | |  [[:Stats#Brawn]]: 4  |  12  |  3 - 12  |  2  |  4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Signature Orc Corp Range]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap> <wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Brutal], [Close Combat],  [Dangerous], [Fortuitous], [Light], [Loud[Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 6 additional Damage. \\ \\ (//For Example: A Class 1 Light Shotgun with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 18 Damage on successful Attack//).|||||+|Should this [Weapongain an [Additional Damage Die], it gains 6 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Light Shotgun^^^^^ ^Light Shotgun^^^^^
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|7,200c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|90c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 8  |  24  |  6 - 24  |  2  |  4  | |  [[:Stats#Brawn]]: 8  |  24  |  6 - 24  |  2  |  4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Signature Orc Corp Range]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap> <wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Brutal], [Close Combat],  [Dangerous], [Fortuitous], [Light], [Loud[Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 6 additional Damage. \\ \\ (//For Example: A Class 1 Light Shotgun with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 18 Damage on successful Attack//).|||||+|Should this [Weapongain an [Additional Damage Die], it gains 6 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Light Shotgun^^^^^ ^Light Shotgun^^^^^
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|24,300c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|135c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 9,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   150c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 12  |  36  |  9 - 36  |  2  |  4  | |  [[:Stats#Brawn]]: 12  |  36  |  9 - 36  |  2  |  4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Signature Orc Corp Range]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap> <wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Brutal], [Close Combat],  [Dangerous], [Fortuitous], [Light], [Loud[Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 6 additional Damage. \\ \\ (//For Example: A Class 1 Light Shotgun with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 18 Damage on successful Attack//).|||||+|Should this [Weapongain an [Additional Damage Die], it gains 6 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Light Shotgun^^^^^ ^Light Shotgun^^^^^
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|57,600c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|180c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 16,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   200c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 16  |  48  |  12 - 48  |  2  |  4  | |  [[:Stats#Brawn]]: 16  |  48  |  12 - 48  |  2  |  4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Signature Orc Corp Range]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap> <wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Brutal], [Close Combat],  [Dangerous], [Fortuitous], [Light], [Loud[Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 6 additional Damage. \\ \\ (//For Example: A Class 1 Light Shotgun with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 18 Damage on successful Attack//).|||||+|Should this [Weapongain an [Additional Damage Die], it gains 6 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Light Shotgun^^^^^ ^Light Shotgun^^^^^
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Impact]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|112,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|225c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 25,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   250c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 20  |  60  |  15 - 60  |  2  |  4  | |  [[:Stats#Brawn]]: 20  |  60  |  15 - 60  |  2  |  4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Signature Orc Corp Range]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap> <wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Light]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>  |||||+|  [Brutal], [Close Combat],  [Dangerous], [Fortuitous], [Light], [Loud[Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
-|Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 6 additional Damage. \\ \\ (//For Example: A Class 1 Light Shotgun with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 18 Damage on successful Attack//).|||||+|Should this [Weapongain an [Additional Damage Die], it gains 6 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5b - Jan / 2026 
 +  * Lore added 
 +  * Added Fortuitous - Injury 
 +  * Added Dangerous - Weapon Jam 
 +Version 0.5b - Jan / 2026 
 +  * Removed Signature Range Ability 
 +  * Value adjusted to reflect this change 
 +</WRAP>