Light Tactical Launcher
A shoulder-mounted missile projector that requires brief emplacement on a stand or sighting brace before firing. Once set, it launches stabilised homing high-explosive munitions that can lock onto tagged or laser-designated targets and adjust their flight path en route to impact. The Light pattern reduces overall mass and recoil compared to heavier models, trading some range and blast intensity for faster setup and greater mobility. A precise, committed piece of battlefield ordnance designed to reach out, track, and deliver decisive explosive force from distance.
For centuries across Federation space, guided missiles were the premier answer to heavy vehicles, fortified targets, and colossal fauna, valued for their ability to hunt at range and deliver overwhelming high-explosive force. As armour technologies advanced, missile systems were repeatedly refined to keep pace, becoming a versatile, reliable counter to anything too large, too tough, or too dangerous to meet head-on. In recent decades, the rise of Flash Tech and its superior armour-penetrating properties has pushed missiles out of their dominant anti-vehicle role in some theatres. Even so, their combination of tracking accuracy and explosive yield has kept them an indispensable, all-purpose weapon wherever decisive blast effects are required.
| Light Tactical Launcher | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Explosives] | |
| Value | 2,000c | Upkeep | 500c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 4 | 2D6 + 10 | 9 - 36 | 2 | 4 |
| Traits | ||||
| [Blast], [Brutal], [Dangerous], [Homing], [Fortuitous], [Set-Up: 50], [Light], [Loud] & [Two-Handed] | ||||
| Effects | ||||
| Fortuitous: When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Light Tactical Launcher | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Explosives] | |
| Value | 8,000c | Upkeep | 1,000c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 8 | 4D6 + 20 | 12 - 48 | 2 | 4 |
| Traits | ||||
| [Blast], [Brutal], [Dangerous], [Homing], [Fortuitous], [Set-Up: 65], [Light], [Loud] & [Two-Handed] | ||||
| Effects | ||||
| Fortuitous: When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Light Tactical Launcher | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Explosives] | |
| Value | 18,000c | Upkeep | 1,500c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 12 | 6D6 + 30 | 15 - 60 | 2 | 4 |
| Traits | ||||
| [Blast], [Brutal], [Dangerous], [Homing], [Fortuitous], [Set-Up: 80], [Light], [Loud] & [Two-Handed] | ||||
| Effects | ||||
| Fortuitous: When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Light Tactical Launcher | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Explosives] | |
| Value | 32,000c | Upkeep | 2,000c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 16 | 8D6 + 40 | 18 - 72 | 2 | 4 |
| Traits | ||||
| [Blast], [Brutal], [Dangerous], [Homing], [Fortuitous], [Set-Up: 95], [Light], [Loud] & [Two-Handed] | ||||
| Effects | ||||
| Fortuitous: When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Light Tactical Launcher | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Athletics] | Mastery | [Explosives] | |
| Value | 50,000c | Upkeep | 2,500c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 20 | 10D6 + 50 | 21 - 84 | 2 | 4 |
| Traits | ||||
| [Blast], [Brutal], [Dangerous], [Homing], [Fortuitous], [Set-Up: 110], [Light], [Loud] & [Two-Handed] | ||||
| Effects | ||||
| Fortuitous: When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. Dangerous When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
Changelog
Version 0.5b - Feb 2026
- Significant Rework
- Renamed to Light Tactical Launcher from Light Missile Launcher
- Lore added
- Added Fortuitous - Injury
- Added Dangerous - Weapon Jam
- Range increased from 9 - 36 to 12 - 48
- Ammo increased to 2 from 1
- Upkeep increased to 500c from 250c
- Light Ability added
- Set Up: 50 Ability added
- Homing Ability added
