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| items:equipment:weapons:long_bow [2026/03/17 10:45] – ms_ash | items:equipment:weapons:long_bow [2026/06/17 14:57] (current) – ms_ash |
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| ====== Long Bow ====== | ====== Long Bow ====== |
| | //A two-handed projectile weapon that launches arrows by storing and releasing tension through a flexible, elongated frame, often reinforced and enhanced through arcane enchantment. Produced by Elysian Greens, these bows are grown or crafted from specialized biological materials, resulting in durable and responsive structures suited to modern use. The platform is simple in function and difficult to modify, offering low base maintenance and purchase cost, though reliance on specialized arrows can increase long-term expense. The long bow rewards operator precision and physical control, translating user skill directly into performance, while maintaining above-average effective range for a weapon of its class.// |
| | ---- |
| | //"Grow, old root, beneath the light,\\ |
| | Drink the deep and hold it tight.\\ |
| | Bend, but never break nor tire,\\ |
| | Feed on soil and sun and fire.\\ |
| | \\ |
| | Hear our hands, unarmed, unshod,\\ |
| | We ask no steel, we ask no rod.\\ |
| | Grant a limb both strong and true,\\ |
| | That we may shape, but not undo.\\ |
| | \\ |
| | When it falls, we take with care,\\ |
| | Leave our thanks within the air.\\ |
| | What is given, we will tend,\\ |
| | Bow and bearer, branch and friend."//\\ |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 500 | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 500 | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 5 | D8 + Agi | 12 - 48 | - | 1 | | | [[:Stats#Brawn]]: 5 | D8 + Agi | 12 - 48 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fine], [Fortuitous], [Silenced] and [Two-Handed]. ||||| | | [Fine], [Fortuitous], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 4,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,000 | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,000 | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 10 | 2D8 + Agi | 15 - 60 | - | 1 | | | [[:Stats#Brawn]]: 10 | 2D8 + Agi | 15 - 60 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fine], [Fortuitous], [Silenced] and [Two-Handed]. ||||| | | [Fine], [Fortuitous], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 13,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,500 | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 4,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,500 | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 15 | 3D8 + Agi | 18 - 72 | - | 1 | | | [[:Stats#Brawn]]: 15 | 3D8 + Agi | 18 - 72 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fine], [Fortuitous], [Silenced] and [Two-Handed]. ||||| | | [Fine], [Fortuitous], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 32,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 2,000 | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 8,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 2,000 | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 20 | 4D8 + Agi | 21 - 84 | - | 1 | | | [[:Stats#Brawn]]: 20 | 4D8 + Agi | 21 - 84 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fine], [Fortuitous], [Silenced] and [Two-Handed]. ||||| | | [Fine], [Fortuitous], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Precision] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 62,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 2,500 | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 12,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 2,500 | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 25 | 5D8 + Agi | 24 - 96 | - | 1 | | | [[:Stats#Brawn]]: 25 | 5D8 + Agi | 24 - 96 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fine], [Fortuitous], [Silenced] and [Two-Handed]. ||||| | | [Fine], [Fortuitous], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead.||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Apr 2026 |
| | * Lore added |
| | * Increased HP to 2 from 1 |
| | * Fortuitous - Injury |
| </WRAP> | </WRAP> |