| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:equipment:weapons:micro-mike [2025/10/05 11:40] – removing semicolons from headings mentle | items:equipment:weapons:micro-mike [2026/06/12 11:02] (current) – external edit 127.0.0.1 |
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| ^Micro-Mike^^^^^ | ^Micro-Mike^^^^^ |
| ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| | ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Consumable| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]| | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|25c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|25c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ |
| | [[:Stats#Brawn]]: 3 | - | 1 - 6 | - | - | | | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | - | 1 - 6 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Consumable]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X]]</wrap> ( 25 ) ||||| | | <wrap preview>[[:Traits:Consumable]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X|Scatter 25]]</wrap> ||||| |
| ^Effects||||| | ^Effects||||| |
| |Create a 1x1 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ During the [[:Game_Mechanics:Environmental_Step]], the Micro-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visable Enemy,it does so with a [[:Items:Equipment:Weapons:Heavy Pistol]], with a bonus of +10. \\ \\ Once the Pistol <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam|Jams]]</wrap> or otherwise runs out of <wrap preview>[[:Game_Mechanics:Definitions:Ammo]]</wrap>, the Micro-Mike is destroyed. \\ \\ In addition, you can direct the Micro-Mike to perform the [[:Base Actions:Opportunity Attack]] Action against targets, at the Appropriate time, within it's <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> as a Free Action.||||| | |Create a 1x1 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ During the [[:Game_Mechanics:Environmental_Step]], the Micro-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visable Enemy,it does so with a [[:Items:Equipment:Weapons:Heavy Pistol]], with a bonus of +10. \\ \\ Once the Pistol <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam|Jams]]</wrap> or otherwise runs out of <wrap preview>[[:Game_Mechanics:Definitions:Ammo]]</wrap>, the Micro-Mike is destroyed. \\ \\ In addition, you can direct the Micro-Mike to perform the [[:Base Actions:Opportunity Attack]] Action against targets, at the Appropriate time, within it's <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> as a Free Action.||||| |
| </WRAP> | </WRAP> |