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items:equipment:weapons:micro-mike [2025/10/05 11:46] – removing semicolons from headings mentleitems:equipment:weapons:micro-mike [2026/06/12 11:02] (current) – external edit 127.0.0.1
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 | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|25c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|25c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|
 ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^
-|  [[:Stats#Brawn]]: 3  |  -  |  1 - 6  |  -  |  -  |+|  <wrap preview>[[:Stats:Brawn]]</wrap>: 3  |  -  |  1 - 6  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
-|   <wrap preview>[[:Traits:Consumable]]</wrap>,  <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X]]</wrap> ( 25 )  |||||+|   <wrap preview>[[:Traits:Consumable]]</wrap>,  <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Scatter X|Scatter 25]]</wrap>  |||||
 ^Effects||||| ^Effects|||||
 |Create a 1x1 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ During the [[:Game_Mechanics:Environmental_Step]], the Micro-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visable Enemy,it does so with a [[:Items:Equipment:Weapons:Heavy Pistol]], with a bonus of +10. \\ \\ Once the Pistol <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam|Jams]]</wrap> or otherwise runs out of <wrap preview>[[:Game_Mechanics:Definitions:Ammo]]</wrap>, the Micro-Mike is destroyed. \\ \\ In addition, you can direct the Micro-Mike to perform the [[:Base Actions:Opportunity Attack]] Action against targets, at the Appropriate time, within it's <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> as a Free Action.||||| |Create a 1x1 [[:Game_Mechanics:Terrain]] Piece until the end of the [[:Game_Mechanics:Encounter]]. \\ \\ During the [[:Game_Mechanics:Environmental_Step]], the Micro-Mike will make an [[:Game_Mechanics:Attacks|Attack]] against the nearest visable Enemy,it does so with a [[:Items:Equipment:Weapons:Heavy Pistol]], with a bonus of +10. \\ \\ Once the Pistol <wrap preview>[[:Game_Mechanics:Definitions:Weapon Jam|Jams]]</wrap> or otherwise runs out of <wrap preview>[[:Game_Mechanics:Definitions:Ammo]]</wrap>, the Micro-Mike is destroyed. \\ \\ In addition, you can direct the Micro-Mike to perform the [[:Base Actions:Opportunity Attack]] Action against targets, at the Appropriate time, within it's <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> as a Free Action.|||||
 </WRAP> </WRAP>