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| items:equipment:weapons:plasma_sprayer [2026/02/02 17:50] – ms_ash | items:equipment:weapons:plasma_sprayer [2026/06/12 11:01] (current) – external edit 127.0.0.1 | ||
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| //A Plasma Sprayer is a two-handed close-assault weapon that projects dense globs of contained plasma in short, forceful arcs. Rather than a continuous stream, it delivers heavy bursts that behave more like thrown mass, striking with intense heat and violent energy transfer. While armour can technically resist plasma exposure, the sheer damage output often overwhelms protection, leaving severe injuries and inducing panic even before contact is made. Developed by Sourcery Solutions, the Plasma Sprayer is expensive to acquire but simple to keep operational, | //A Plasma Sprayer is a two-handed close-assault weapon that projects dense globs of contained plasma in short, forceful arcs. Rather than a continuous stream, it delivers heavy bursts that behave more like thrown mass, striking with intense heat and violent energy transfer. While armour can technically resist plasma exposure, the sheer damage output often overwhelms protection, leaving severe injuries and inducing panic even before contact is made. Developed by Sourcery Solutions, the Plasma Sprayer is expensive to acquire but simple to keep operational, | ||
| ---- | ---- | ||
| + | //"Why reload when you can harness the power of a sun? Sourcery Solutions’ Plasma tech delivers sustained, high-heat output with no loose ammunition and minimal maintenance, | ||
| <WRAP center 700px> | <WRAP center 700px> | ||
| < | < | ||
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| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| | ||
| ^Plasma Thrower^^^^^ | ^Plasma Thrower^^^^^ | ||
| - | ^ [Sourcery Solutions] - // | + | ^ [Sourcery Solutions] - // |
| ^<wrap preview> | ^<wrap preview> | ||
| ^<wrap preview> | ^<wrap preview> | ||
| Line 14: | Line 15: | ||
| | [[: | | [[: | ||
| ^Traits ||||| | ^Traits ||||| | ||
| - | | [Close Combat], [Fortuitous], | + | | [Close Combat], [Fortuitous], |
| ^Effects||||| | ^Effects||||| | ||
| |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].||||| | ||
| Line 21: | Line 22: | ||
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| | ||
| ^Plasma Thrower^^^^^ | ^Plasma Thrower^^^^^ | ||
| - | ^ [Sourcery Solutions] - // | + | ^ [Sourcery Solutions] - // |
| ^<wrap preview> | ^<wrap preview> | ||
| ^<wrap preview> | ^<wrap preview> | ||
| Line 28: | Line 29: | ||
| | [[: | | [[: | ||
| ^Traits ||||| | ^Traits ||||| | ||
| - | | [Close Combat], [Fortuitous], | + | | [Close Combat], [Fortuitous], |
| ^Effects||||| | ^Effects||||| | ||
| |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].||||| | ||
| Line 35: | Line 36: | ||
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| | ||
| ^Plasma Thrower^^^^^ | ^Plasma Thrower^^^^^ | ||
| - | ^ [Sourcery Solutions] - // | + | ^ [Sourcery Solutions] - // |
| ^<wrap preview> | ^<wrap preview> | ||
| ^<wrap preview> | ^<wrap preview> | ||
| Line 42: | Line 43: | ||
| | [[: | | [[: | ||
| ^Traits ||||| | ^Traits ||||| | ||
| - | | [Close Combat], [Fortuitous], | + | | [Close Combat], [Fortuitous], |
| ^Effects||||| | ^Effects||||| | ||
| |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].||||| | ||
| Line 49: | Line 50: | ||
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| | ||
| ^Plasma Thrower^^^^^ | ^Plasma Thrower^^^^^ | ||
| - | ^ [Sourcery Solutions] - // | + | ^ [Sourcery Solutions] - // |
| ^<wrap preview> | ^<wrap preview> | ||
| ^<wrap preview> | ^<wrap preview> | ||
| Line 56: | Line 57: | ||
| | [[: | | [[: | ||
| ^Traits ||||| | ^Traits ||||| | ||
| - | | [Close Combat], [Fortuitous], | + | | [Close Combat], [Fortuitous], |
| ^Effects||||| | ^Effects||||| | ||
| |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].||||| | ||
| Line 63: | Line 64: | ||
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| | ||
| ^Plasma Thrower^^^^^ | ^Plasma Thrower^^^^^ | ||
| - | ^ [Sourcery Solutions] - // | + | ^ [Sourcery Solutions] - // |
| ^<wrap preview> | ^<wrap preview> | ||
| ^<wrap preview> | ^<wrap preview> | ||
| Line 70: | Line 71: | ||
| | [[: | | [[: | ||
| ^Traits ||||| | ^Traits ||||| | ||
| - | | [Close Combat], [Fortuitous], | + | | [Close Combat], [Fortuitous], |
| ^Effects||||| | ^Effects||||| | ||
| |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 10 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].||||| | ||
| </ | </ | ||
| </ | </ | ||
| + | </ | ||
| + | ==== Changelog ==== | ||
| + | <WRAP changelog center 800px> | ||
| + | Version 0.5b - Jan / 2026 | ||
| + | * Lore added | ||
| + | * Added Fortuitous - Injury | ||
| + | * Error Fixed: Additional Damage Effect changed from 8 Damage to 10 Damage | ||
| </ | </ | ||
