Rapier

The Rapier is a lightweight one-handed thin blade built around reach, precision and technical mastery, featuring a long narrow profile capable of striking targets from distances uncommon among similarly mid-sized melee weapons. Though less effective at delivering broad cutting wounds than heavier swords, the weapon excels at accurate thrusts and rapid directional changes, rewarding discipline, timing and refined technique above raw strength. Forged from traditional metal alloys and enhanced through centuries of arcane craftsmanship, the Rapier lacks the extensive customization options of ballistic and energy-based weapon systems, yet remains highly respected for its responsiveness and elegance in skilled hands. Produced by Elysian Greens, the Rapier is often associated with an older tradition of spacer swordsmanship, retaining a reputation as a weapon of sophistication, confidence and lethal precision among those dedicated enough to master it.


Why Gruk not bonk? Pointy metal stick. Stab, but long. Rapier good.”

— Gruk the Wise.

Rapier
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Agility] Mastery [Melee]
Value 450c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 3 D6 + Agi 1 - 2 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Signature Range], [Silenced] & [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctions] instead, as [Appropriate].

Rapier
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Agility] Mastery [Melee]
Value 1,800c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D6 + Agi 1 - 3 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Signature Range], [Silenced] & [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctions] instead, as [Appropriate].

Rapier
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Agility] Mastery [Melee]
Value 4,050c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 9 3D6 + Agi 1 - 6 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Signature Range], [Silenced] & [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctions] instead, as [Appropriate].

Rapier
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Agility] Mastery [Melee]
Value 7,200c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D6 + Agi 3 - 12 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Signature Range], [Silenced] & [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctions] instead, as [Appropriate].

Rapier
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Agility] Mastery [Melee]
Value 11,250c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 15 5D6 + Agi 6 - 24 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Signature Range], [Silenced] & [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctions] instead, as [Appropriate].

Changelog

Version 0.5 - May 2025

  • Lore added
  • Fortuitous - Injury
  • Damage reduced to D6 + Agi from D8 + Agi
  • HP Increased to 2 from 1
  • Value increased to 500c from 200c
  • Removed an instance of the Fine Ability
    • Please Note: It still has a single instance of Fine, just not two.
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