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items:equipment:weapons:rapier [2026/05/17 10:24] – external edit 127.0.0.1items:equipment:weapons:rapier [2026/06/12 11:01] (current) – external edit 127.0.0.1
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 ====== Rapier ======  ====== Rapier ====== 
 +//The Rapier is a lightweight one-handed thin blade built around reach, precision and technical mastery, featuring a long narrow profile capable of striking targets from distances uncommon among similarly mid-sized melee weapons. Though less effective at delivering broad cutting wounds than heavier swords, the weapon excels at accurate thrusts and rapid directional changes, rewarding discipline, timing and refined technique above raw strength. Forged from traditional metal alloys and enhanced through centuries of arcane craftsmanship, the Rapier lacks the extensive customization options of ballistic and energy-based weapon systems, yet remains highly respected for its responsiveness and elegance in skilled hands. Produced by Elysian Greens, the Rapier is often associated with an older tradition of spacer swordsmanship, retaining a reputation as a weapon of sophistication, confidence and lethal precision among those dedicated enough to master it.//\\
 +----
 +“//Why Gruk not bonk? Pointy metal stick. Stab, but long. Rapier good.”//\\
 +\\
 +<wrap right>// — Gruk the Wise.// </wrap>\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Agility]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Agility]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  450c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 3  |  D6 + Agi  |  1 - 2  |  -  |  2  | |  [[:Stats#Brawn]]: 3  |  D6 + Agi  |  1 - 2  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Close Combat], [Fortuitous], [Fine], [Silenced] and [Trusty].  |||||+|  [Close Combat], [Fortuitous], [Fine], [Signature Range], [Silenced] [Trusty].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctions] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Agility]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Agility]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  2,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  1,800c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 6  |  2D6 + Agi  |  1 - 3  |  -  |  2  | |  [[:Stats#Brawn]]: 6  |  2D6 + Agi  |  1 - 3  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Close Combat], [Fortuitous], [Fine], [Silenced] and [Trusty].  |||||+|  [Close Combat], [Fortuitous], [Fine], [Signature Range], [Silenced] [Trusty].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctions] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Agility]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Agility]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 4,050c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 9  |  3D6 + Agi  |  1 - 6  |  -  |  2  | |  [[:Stats#Brawn]]: 9  |  3D6 + Agi  |  1 - 6  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Close Combat], [Fortuitous], [Fine], [Silenced] and [Trusty].  |||||+|  [Close Combat], [Fortuitous], [Fine], [Signature Range], [Silenced] [Trusty].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctions] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Agility]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Agility]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  8,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  7,200c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 12  |  4D6 + Agi  |  3 - 12  |  -  |  2  | |  [[:Stats#Brawn]]: 12  |  4D6 + Agi  |  3 - 12  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Close Combat], [Fortuitous], [Fine], [Silenced] and [Trusty].  |||||+|  [Close Combat], [Fortuitous], [Fine], [Signature Range], [Silenced] [Trusty].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctions] instead, as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
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 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Agility]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Agility]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Melee]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  12,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  11,250c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 15  |  5D6 + Agi  |  6 - 24  |  -  |  2  | |  [[:Stats#Brawn]]: 15  |  5D6 + Agi  |  6 - 24  |  -  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Close Combat], [Fortuitous], [Fine], [Silenced] and [Trusty].  |||||+|  [Close Combat], [Fortuitous], [Fine], [Signature Range], [Silenced] [Trusty].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunctions] instead, as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5 - May 2025
 +  * Lore added
 +  * Fortuitous - Injury
 +  * Damage reduced to D6 + Agi from D8 + Agi
 +  * HP Increased to 2 from 1
 +  * Value increased to 500c from 200c
 +  * Removed an instance of the Fine Ability
 +     * Please Note: It still has a single instance of Fine, just not two.
 </WRAP> </WRAP>