This is an old revision of the document!


Rapier

Rapier
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Agility] Mastery [Melee]
Value 500c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 3 D6 + Agi 1 - 2 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Silenced] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Rapier
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Agility] Mastery [Melee]
Value 2,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D6 + Agi 1 - 3 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Silenced] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Rapier
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Agility] Mastery [Melee]
Value 4,500c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 9 3D6 + Agi 1 - 6 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Silenced] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Rapier
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Agility] Mastery [Melee]
Value 8,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D6 + Agi 3 - 12 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Silenced] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Rapier
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Agility] Mastery [Melee]
Value 12,500c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 15 5D6 + Agi 6 - 24 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Silenced] and [Trusty].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Edit this page