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items:equipment:weapons:rivet_cannon [2026/05/12 09:06] ms_ashitems:equipment:weapons:rivet_cannon [2026/06/12 11:01] (current) – external edit 127.0.0.1
Line 1: Line 1:
-====== Rivet Cannon ====== +====== Rivet Cannon ====== 
-<WRAP center 700px> +
-<tab-group> +
-<tab title="Class 1">====== Rivet Cannon ====== +
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
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 |  [[:Stats#Brawn]]: 8  |  3D8  |  6 - 24  |  4  |  8  | |  [[:Stats#Brawn]]: 8  |  3D8  |  6 - 24  |  4  |  8  |
 ^Traits ||||| ^Traits |||||
-|  [Bulky], [Dangerous], [Fortuitous], [Trusty], [Two-Handed] and [Unwieldy].  |||||+|  [Bulky], [Dangerous], [Fortuitous], [Trusty], [Two-Handed] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
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 |  [[:Stats#Brawn]]: 16  |  6D8    9 - 36  |  4  |  8  | |  [[:Stats#Brawn]]: 16  |  6D8    9 - 36  |  4  |  8  |
 ^Traits ||||| ^Traits |||||
-|  [Bulky], [Dangerous], [Fortuitous], [Trusty], [Two-Handed] and [Unwieldy].  |||||+|  [Bulky], [Dangerous], [Fortuitous], [Trusty], [Two-Handed] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
Line 43: Line 40:
 |  [[:Stats#Brawn]]: 24  |  9D8  |  12 - 48  |  4  |  8  | |  [[:Stats#Brawn]]: 24  |  9D8  |  12 - 48  |  4  |  8  |
 ^Traits ||||| ^Traits |||||
-|  [Bulky], [Dangerous], [Fortuitous], [Trusty], [Two-Handed] and [Unwieldy].  |||||+|  [Bulky], [Dangerous], [Fortuitous], [Trusty], [Two-Handed] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
Line 57: Line 54:
 |  [[:Stats#Brawn]]: 32  |  12D8  |  15 - 60  |  4  |  8  | |  [[:Stats#Brawn]]: 32  |  12D8  |  15 - 60  |  4  |  8  |
 ^Traits ||||| ^Traits |||||
-|  [Bulky], [Dangerous], [Fortuitous], [Trusty], [Two-Handed] and [Unwieldy].  |||||+|  [Bulky], [Dangerous], [Fortuitous], [Trusty], [Two-Handed] [Unwieldy].  |||||
 ^Effects||||| ^Effects|||||
-|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
Line 71: Line 68:
 |  [[:Stats#Brawn]]: 40  |  15D8  |  18 - 72  |  4  |  8  | |  [[:Stats#Brawn]]: 40  |  15D8  |  18 - 72  |  4  |  8  |
 ^Traits ||||| ^Traits |||||
-|  [Bulky], [Dangerous], [Fortuitous], [Trusty], [Two-Handed] and [Unwieldy].  ||||| +|  [Bulky], [Dangerous], [Fortuitous], [Trusty], [Two-Handed] [Unwieldy].  |||||
-^Effects||||| +
-|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| +
-</tab> +
-</tab-group> +
-</WRAP> +
-  --- +
-**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. +
-**Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate]. +
-|< - 20% 20% 20% 20% 20% >| +
-^Rivet Cannon^^^^^ +
-^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|750c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| +
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  3D8  |  6 - 24  |  3  |  8  | +
-^Traits ||||| +
-|  <wrap preview>[[:Traits:Trusty]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Bulky]]</wrap>  (*//See Unwieldy// ||||| +
-^Effects||||| +
-|  -  ||||| +
-</tab> +
-<tab title="Class 2"> +
-|< - 20% 20% 20% 20% 20% >| +
-^Rivet Cannon^^^^^ +
-^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|6,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c| +
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 16  |  6D8  |  9 - 36  |  3  |  8  | +
-^Traits ||||| +
-|  <wrap preview>[[:Traits:Trusty]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Bulky]]</wrap>  (*//See Unwieldy// ||||| +
-^Effects||||| +
-|  -  ||||| +
-</tab> +
-<tab title="Class 3"> +
-|< - 20% 20% 20% 20% 20% >| +
-^Rivet Cannon^^^^^ +
-^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|20,250c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|150c| +
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 24  |  9D8  |  12 - 48  |  3  |  8  | +
-^Traits ||||| +
-|  <wrap preview>[[:Traits:Trusty]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Bulky]]</wrap>  (*//See Unwieldy// ||||| +
-^Effects||||| +
-|  -  ||||| +
-</tab> +
-<tab title="Class 4"> +
-|< - 20% 20% 20% 20% 20% >| +
-^Rivet Cannon^^^^^ +
-^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|48,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c| +
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 32  |  12D8  |  15 - 60  |  3  |  8  | +
-^Traits ||||| +
-|  <wrap preview>[[:Traits:Trusty]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Bulky]]</wrap>  (*//See Unwieldy// ||||| +
-^Effects||||| +
-|  -  ||||| +
-</tab> +
-<tab title="Class 5"> +
-|< - 20% 20% 20% 20% 20% >| +
-^Rivet Cannon^^^^^ +
-^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Industrial]]| +
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|93,750c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|250c| +
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 40  |  15D8  |  18 - 72  |  3  |  8  | +
-^Traits ||||| +
-|  <wrap preview>[[:Traits:Trusty]]</wrap>*, <wrap preview>[[:Traits:Unwieldy]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Bulky]]</wrap>  (*//See Unwieldy// |||||+
 ^Effects||||| ^Effects|||||
- -  |||||+|When using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>