Rod Of Petrification
| Rod Of Petrification | ||||
|---|---|---|---|---|
| [Aureate Express] - When you need it shiny, not timely! | ||||
| Archetype | [Weapon] | Subtype | [Industrial] | |
| Skill | [Magic] | Mastery | [Industrial] | |
| Value | 2,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 6 | - | 1 | 3 | 4 |
| Traits | ||||
| [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy]. | ||||
| Effects | ||||
| [Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. In addition, the [Rod of Petrification] can be used to create a 3×1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. Petrfied: You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral]. |
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| Rod Of Petrification | ||||
|---|---|---|---|---|
| [Aureate Express] - When you need it shiny, not timely! | ||||
| Archetype | [Weapon] | Subtype | [Industrial] | |
| Skill | [Magic] | Mastery | [Industrial] | |
| Value | 8,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 12 | - | 1 - 2 | 3 | 4 |
| Traits | ||||
| [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy]. | ||||
| Effects | ||||
| [Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. In addition, the [Rod of Petrification] can be used to create a 3×1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. Petrfied: You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral]. |
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| Rod Of Petrification | ||||
|---|---|---|---|---|
| [Aureate Express] - When you need it shiny, not timely! | ||||
| Archetype | [Weapon] | Subtype | [Industrial] | |
| Skill | [Magic] | Mastery | [Industrial] | |
| Value | 18,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 18 | - | 1 - 3 | 3 | 4 |
| Traits | ||||
| [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy]. | ||||
| Effects | ||||
| [Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. In addition, the [Rod of Petrification] can be used to create a 3×1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. Petrfied: You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral]. |
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| Rod Of Petrification | ||||
|---|---|---|---|---|
| [Aureate Express] - When you need it shiny, not timely! | ||||
| Archetype | [Weapon] | Subtype | [Industrial] | |
| Skill | [Magic] | Mastery | [Industrial] | |
| Value | 32,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 24 | - | 1 - 6 | 3 | 4 |
| Traits | ||||
| [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy]. | ||||
| Effects | ||||
| [Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. In addition, the [Rod of Petrification] can be used to create a 3×1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. Petrfied: You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral]. |
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| Rod Of Petrification | ||||
|---|---|---|---|---|
| [Aureate Express] - When you need it shiny, not timely! | ||||
| Archetype | [Weapon] | Subtype | [Industrial] | |
| Skill | [Magic] | Mastery | [Industrial] | |
| Value | 50,000c | Upkeep | - | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 30 | - | 3 - 12 | 3 | 4 |
| Traits | ||||
| [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy]. | ||||
| Effects | ||||
| [Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. In addition, the [Rod of Petrification] can be used to create a 3×1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. Petrfied: You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral]. |
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