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items:equipment:weapons:rod_of_petrification [2025/09/09 11:52] – created mentleitems:equipment:weapons:rod_of_petrification [2026/06/12 11:01] (current) – external edit 127.0.0.1
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-====== Rod of Petrification ======+====== Rod Of Petrification ====== 
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >| +|< 10022221222% 22% >| 
-^Rod of Petrification^^^^^ +^Rod Of Petrification^^^^^ 
-^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| + [Aureate Express] - //When you need it shiny, not timely!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 2,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 6  |    |  1  |  3  |  4  |+|  [[:Stats#Brawn]]: 6  |  -  |  1  |  3  |  4  |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap>,  <wrap preview>[[:Traits:Bulky]]</wrap> (*//See Unwieldy// |||||+  [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] [Unwieldy] |||||
 ^Effects||||| ^Effects|||||
-|If the Rod of Petrification successfully [[:Game_Mechanics:Attacks]] a target, they take a [[:Shortcuts#Fortitude_Save](Vs. DC set by your [[:Skills#Magic]]). If failed, the target is turned to stone, unable to act or otherwise be harmed. \\ \\ Using the Rod of Petrification, you can perform a [[:Skills#Magic]Ritual; 80/Action, to depetrify targets. If you do not have the Rod, you can spend 5 [[:Shortcuts#Mana]] on completion of the Ritual instead, however, this would make it count as Wild Magic. \\ \\ Furthermore, the Rod of Petrification can be used to create a 3x1 [[:Game_Mechanics:Terrain|Obstacle]] on an otherwise relatively flat surface, as a Double Action, anywhere within Adjacency.|||||+|[Successful] [Attacks] with a [Rod Of Petrification] cause the [Targetto perform a [Fortitude] [Saveagainst the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification]they must spend 5 [Mana] on completion of the [Ritualinstead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. \\ \\ In addition, the [Rod of Petrificationcan be used to create a 3x1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate]. \\ \\ **Petrfied**: \\ You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >| +|< 10022221222% 22% >| 
-^Rod of Petrification^^^^^ +^Rod Of Petrification^^^^^ 
-^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| + [Aureate Express] - //When you need it shiny, not timely!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|80,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 8,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 12  |    |  1 -   3  |  4  |+|  [[:Stats#Brawn]]: 12  |    |  1 -   3  |  4  |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap>,  <wrap preview>[[:Traits:Bulky]]</wrap> (*//See Unwieldy// |||||+  [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] [Unwieldy] |||||
 ^Effects||||| ^Effects|||||
-|If the Rod of Petrification successfully [[:Game_Mechanics:Attacks]] a target, they take a [[:Shortcuts#Fortitude_Save](Vs. DC set by your [[:Skills#Magic]]). If failed, the target is turned to stone, unable to act or otherwise be harmed. \\ \\ Using the Rod of Petrification, you can perform a [[:Skills#Magic]Ritual; 80/Action, to depetrify targets. If you do not have the Rod, you can spend 5 [[:Shortcuts#Mana]] on completion of the Ritual instead, however, this would make it count as Wild Magic. \\ \\ Furthermore, the Rod of Petrification can be used to create a 3x1 [[:Game_Mechanics:Terrain|Obstacle]] on an otherwise relatively flat surface, as a Double Action, anywhere within Adjacency.|||||+|[Successful] [Attacks] with a [Rod Of Petrification] cause the [Targetto perform a [Fortitude] [Saveagainst the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification]they must spend 5 [Mana] on completion of the [Ritualinstead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. \\ \\ In addition, the [Rod of Petrificationcan be used to create a 3x1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate]. \\ \\ **Petrfied**: \\ You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >| +|< 10022221222% 22% >| 
-^Rod of Petrification^^^^^ +^Rod Of Petrification^^^^^ 
-^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| + [Aureate Express] - //When you need it shiny, not timely!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|270,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 18,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 18  |    |  1 -   3  |  4  |+|  [[:Stats#Brawn]]: 18  |  -  |  1 -   3  |  4  |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap>,  <wrap preview>[[:Traits:Bulky]]</wrap> (*//See Unwieldy// |||||+  [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] [Unwieldy] |||||
 ^Effects||||| ^Effects|||||
-|If the Rod of Petrification successfully [[:Game_Mechanics:Attacks]] a target, they take a [[:Shortcuts#Fortitude_Save](Vs. DC set by your [[:Skills#Magic]]). If failed, the target is turned to stone, unable to act or otherwise be harmed. \\ \\ Using the Rod of Petrification, you can perform a [[:Skills#Magic]Ritual; 80/Action, to depetrify targets. If you do not have the Rod, you can spend 5 [[:Shortcuts#Mana]] on completion of the Ritual instead, however, this would make it count as Wild Magic. \\ \\ Furthermore, the Rod of Petrification can be used to create a 3x1 [[:Game_Mechanics:Terrain|Obstacle]] on an otherwise relatively flat surface, as a Double Action, anywhere within Adjacency.|||||+|[Successful] [Attacks] with a [Rod Of Petrification] cause the [Targetto perform a [Fortitude] [Saveagainst the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification]they must spend 5 [Mana] on completion of the [Ritualinstead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. \\ \\ In addition, the [Rod of Petrificationcan be used to create a 3x1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate]. \\ \\ **Petrfied**: \\ You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >| +|< 10022221222% 22% >| 
-^Rod of Petrification^^^^^ +^Rod Of Petrification^^^^^ 
-^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| + [Aureate Express] - //When you need it shiny, not timely!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|640,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 32,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 24  |    |  12   3  |  4  |+|  [[:Stats#Brawn]]: 24  |  -  |    3  |  4  |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap>,  <wrap preview>[[:Traits:Bulky]]</wrap> (*//See Unwieldy// |||||+  [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] [Unwieldy] |||||
 ^Effects||||| ^Effects|||||
-|If the Rod of Petrification successfully [[:Game_Mechanics:Attacks]] a target, they take a [[:Shortcuts#Fortitude_Save](Vs. DC set by your [[:Skills#Magic]]). If failed, the target is turned to stone, unable to act or otherwise be harmed. \\ \\ Using the Rod of Petrification, you can perform a [[:Skills#Magic]Ritual; 80/Action, to depetrify targets. If you do not have the Rod, you can spend 5 [[:Shortcuts#Mana]] on completion of the Ritual instead, however, this would make it count as Wild Magic. \\ \\ Furthermore, the Rod of Petrification can be used to create a 3x1 [[:Game_Mechanics:Terrain|Obstacle]] on an otherwise relatively flat surface, as a Double Action, anywhere within Adjacency.|||||+|[Successful] [Attacks] with a [Rod Of Petrification] cause the [Targetto perform a [Fortitude] [Saveagainst the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification]they must spend 5 [Mana] on completion of the [Ritualinstead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. \\ \\ In addition, the [Rod of Petrificationcan be used to create a 3x1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate]. \\ \\ **Petrfied**: \\ You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >| +|< 10022221222% 22% >| 
-^Rod of Petrification^^^^^ +^Rod Of Petrification^^^^^ 
-^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| + [Aureate Express] - //When you need it shiny, not timely!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Industrial]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 50,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>      
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 30  |    |  24   3  |  4  |+|  [[:Stats#Brawn]]: 30  |  -  |  12   3  |  4  |
 ^Traits ||||| ^Traits |||||
- <wrap preview>[[:Traits:Trusty]]</wrap>*<wrap preview>[[:Traits:Unwieldy]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Two Handed]]</wrap>,  <wrap preview>[[:Traits:Bulky]]</wrap> (*//See Unwieldy// |||||+  [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] [Unwieldy] |||||
 ^Effects||||| ^Effects|||||
-|If the Rod of Petrification successfully [[:Game_Mechanics:Attacks]] a target, they take a [[:Shortcuts#Fortitude_Save](Vs. DC set by your [[:Skills#Magic]]). If failed, the target is turned to stone, unable to act or otherwise be harmed. \\ \\ Using the Rod of Petrification, you can perform a [[:Skills#Magic]Ritual; 80/Action, to depetrify targets. If you do not have the Rod, you can spend 5 [[:Shortcuts#Mana]] on completion of the Ritual instead, however, this would make it count as Wild Magic. \\ \\ Furthermore, the Rod of Petrification can be used to create a 3x1 [[:Game_Mechanics:Terrain|Obstacle]] on an otherwise relatively flat surface, as a Double Action, anywhere within Adjacency.|||||+|[Successful] [Attacks] with a [Rod Of Petrification] cause the [Targetto perform a [Fortitude] [Saveagainst the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification]they must spend 5 [Mana] on completion of the [Ritualinstead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. \\ \\ In addition, the [Rod of Petrificationcan be used to create a 3x1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate]. \\ \\ **Petrfied**: \\ You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>
-