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items:equipment:weapons:rod_of_petrification [2026/05/17 10:24] – external edit 127.0.0.1items:equipment:weapons:rod_of_petrification [2026/06/12 11:01] (current) – external edit 127.0.0.1
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 +====== Rod Of Petrification ======  
 +<WRAP center 700px> 
 +<tab-group> 
 +<tab title="Class 1"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Rod Of Petrification^^^^^ 
 +^  [Aureate Express] - //When you need it shiny, not timely!//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 2,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 6  |  -  |  1  |  3  |  4  | 
 +^Traits ||||| 
 +|   [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy].  ||||| 
 +^Effects||||| 
 +|[Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. \\ \\ In addition, the [Rod of Petrification] can be used to create a 3x1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate]. \\ \\ **Petrfied**: \\ You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].||||| 
 +</tab> 
 +<tab title="Class 2"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Rod Of Petrification^^^^^ 
 +^  [Aureate Express] - //When you need it shiny, not timely!//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 8,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 12  |  -    1 - 2  |  3  |  4  | 
 +^Traits ||||| 
 +|   [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy].  ||||| 
 +^Effects||||| 
 +|[Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. \\ \\ In addition, the [Rod of Petrification] can be used to create a 3x1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate]. \\ \\ **Petrfied**: \\ You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].||||| 
 +</tab> 
 +<tab title="Class 3"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Rod Of Petrification^^^^^ 
 +^  [Aureate Express] - //When you need it shiny, not timely!//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 18,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 18  |  -  |  1 - 3  |  3  |  4  | 
 +^Traits ||||| 
 +|   [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy].  ||||| 
 +^Effects||||| 
 +|[Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. \\ \\ In addition, the [Rod of Petrification] can be used to create a 3x1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate]. \\ \\ **Petrfied**: \\ You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].||||| 
 +</tab> 
 +<tab title="Class 4"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Rod Of Petrification^^^^^ 
 +^  [Aureate Express] - //When you need it shiny, not timely!//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 32,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 24  |  -  |  1 - 6  |  3  |  4  | 
 +^Traits ||||| 
 +|   [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy].  ||||| 
 +^Effects||||| 
 +|[Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. \\ \\ In addition, the [Rod of Petrification] can be used to create a 3x1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate]. \\ \\ **Petrfied**: \\ You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].||||| 
 +</tab> 
 +<tab title="Class 5"> 
 +|< 100% 22% 22% 12% 22% 22% >| 
 +^Rod Of Petrification^^^^^ 
 +^  [Aureate Express] - //When you need it shiny, not timely!//  ||||| 
 +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Industrial] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Industrial] 
 +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 50,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | 
 +^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> 
 +|  [[:Stats#Brawn]]: 30  |  -  |  3 - 12  |  3  |  4  | 
 +^Traits ||||| 
 +|   [Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy].  ||||| 
 +^Effects||||| 
 +|[Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic]. \\ \\ In addition, the [Rod of Petrification] can be used to create a 3x1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency]. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate]. \\ \\ **Petrfied**: \\ You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].||||| 
 +</tab> 
 +</tab-group> 
 +</WRAP>