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Rod Of Petrification

Rod Of Petrification
[Aureate Express] - When you need it shiny, not timely!
Archetype [Weapon] Subtype [Industrial]
Skill [Magic] Mastery [Industrial]
Value 2,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 6 - 1 3 4
Traits
[Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy].
Effects
[Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic].

In addition, the [Rod of Petrification] can be used to create a 3×1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency].

Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Petrfied:
You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].

Rod Of Petrification
[Aureate Express] - When you need it shiny, not timely!
Archetype [Weapon] Subtype [Industrial]
Skill [Magic] Mastery [Industrial]
Value 8,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 12 - 1 - 2 3 4
Traits
[Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy].
Effects
[Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic].

In addition, the [Rod of Petrification] can be used to create a 3×1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency].

Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Petrfied:
You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].

Rod Of Petrification
[Aureate Express] - When you need it shiny, not timely!
Archetype [Weapon] Subtype [Industrial]
Skill [Magic] Mastery [Industrial]
Value 18,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 18 - 1 - 3 3 4
Traits
[Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy].
Effects
[Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic].

In addition, the [Rod of Petrification] can be used to create a 3×1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency].

Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Petrfied:
You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].

Rod Of Petrification
[Aureate Express] - When you need it shiny, not timely!
Archetype [Weapon] Subtype [Industrial]
Skill [Magic] Mastery [Industrial]
Value 32,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 24 - 1 - 6 3 4
Traits
[Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy].
Effects
[Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic].

In addition, the [Rod of Petrification] can be used to create a 3×1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency].

Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Petrfied:
You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].

Rod Of Petrification
[Aureate Express] - When you need it shiny, not timely!
Archetype [Weapon] Subtype [Industrial]
Skill [Magic] Mastery [Industrial]
Value 50,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 30 - 3 - 12 3 4
Traits
[Bulky], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy].
Effects
[Successful] [Attacks] with a [Rod Of Petrification] cause the [Target] to perform a [Fortitude] [Save] against the [Attack] [Total]. If the [Save] is [Failed], the [Target] is turned to stone, gaining the [Petrified] [Condition]. This [Condition] can be removed by an [Adjacent] [Character] by performing a [Magic] [Ritual]; 80/[Action]. If they do not have a [Rod Of Petrification], they must spend 5 [Mana] on completion of the [Ritual] instead. If [Mana] is spent on this [Ritual], counts as [Wild Magic].

In addition, the [Rod of Petrification] can be used to create a 3×1 [Obstacle] on an otherwise relatively flat surface, as a [Double Action], anywhere within [Adjacency].

Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 Ammo to gain the effects of the [Advantage] [Property], as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Petrfied:
You generate no [Action Points] or [Quick Action Points] at the start of your [Turn]. You also are immune to [Damage] and the effects of [Afflictions]. Your [Physiology] is also counted as [Astral], and only [Astral].

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