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items:equipment:weapons:sawn_off [2025/10/05 11:45] – removing semicolons from headings mentleitems:equipment:weapons:sawn_off [2026/06/18 14:32] (current) ms_ash
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-====== Sawn Off ======+====== Sawn Off ======  
 +//The Sawn Off is a compact, cut-down light shotgun reconfigured with a pistol grip so it can be wielded in one hand like a sidearm. Although its shortened barrel slightly reduces its raw stopping power compared to a full-length shotgun, it remains brutally effective at close range and retains its identity as a dedicated assault weapon. The weapon is dense, aggressive, and easy to bring to bear in tight spaces, trading precision for overwhelming immediate impact. In practice, it is a signature Orc Corp design — simple, violent, and infamous, especially in the hands of those reckless enough to dual-wield it.//\\ 
 +---- 
 +//“TWO?! You’re telling me I can run two of these?” the young Zerk bellowed, eyes blazing as he hefted a Sawn Off in each hand. “By the Foundry, this is better than every Feast-Day stacked on top of each other — I feel like I could punch a mech to death.” He laughed, shaking the guns like toys, grinning ear to ear. “Yeah, yeah — point me at something that moves, I’m zeroing all of it.”//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Sawn Off^^^^^ ^Sawn Off^^^^^
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|750c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 750c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   50c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 4  |  8  |  3 - 12  |  2  |  2  | |  [[:Stats#Brawn]]: 4  |  8  |  3 - 12  |  2  |  2  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>  |||||+|  [Balanced], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Loud] |||||
 ^Effects||||| ^Effects|||||
-|Should this Weapon gain an Additional Damage Die, it instead gains 4 additional Damage. (E.G. A Sawn Off with an Additional Damage Die would deal 12 Damage on a successful [[:Game_Mechanics:Attacks|Attack]]).|||||+|Should this [Weapongain an [Additional Damage Die], it gains 4 additional [Damage] instead\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Sawn Off^^^^^ ^Sawn Off^^^^^
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|6,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 3,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 8  |  16  |  6 - 24  |  2  |  2  | |  [[:Stats#Brawn]]: 8  |  16  |  6 - 24  |  2  |  2  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>  |||||+|  [Balanced], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Loud] |||||
 ^Effects||||| ^Effects|||||
-|Should this Weapon gain an Additional Damage Die, it instead gains 4 additional Damage. (E.G. A Sawn Off with an Additional Damage Die would deal 12 Damage on a successful [[:Game_Mechanics:Attacks|Attack]]).|||||+|Should this [Weapongain an [Additional Damage Die], it gains 4 additional [Damage] instead\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Sawn Off^^^^^ ^Sawn Off^^^^^
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|20,250c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|150c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 13,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   150c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 12  |  24  |  9 - 36  |  2  |  2  | |  [[:Stats#Brawn]]: 12  |  24  |  9 - 36  |  2  |  2  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>  |||||+|  [Balanced], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Loud] |||||
 ^Effects||||| ^Effects|||||
-|Should this Weapon gain an Additional Damage Die, it instead gains 4 additional Damage. (E.G. A Sawn Off with an Additional Damage Die would deal 12 Damage on a successful [[:Game_Mechanics:Attacks|Attack]]).|||||+|Should this [Weapongain an [Additional Damage Die], it gains 4 additional [Damage] instead\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Sawn Off^^^^^ ^Sawn Off^^^^^
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|48,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 24,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   200c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 16  |  32  |  12 - 48  |  2  |  2  | |  [[:Stats#Brawn]]: 16  |  32  |  12 - 48  |  2  |  2  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>  |||||+|  [Balanced], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Loud] |||||
 ^Effects||||| ^Effects|||||
-|Should this Weapon gain an Additional Damage Die, it instead gains 4 additional Damage. (E.G. A Sawn Off with an Additional Damage Die would deal 12 Damage on a successful [[:Game_Mechanics:Attacks|Attack]]).|||||+|Should this [Weapongain an [Additional Damage Die], it gains 4 additional [Damage] instead\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Sawn Off^^^^^ ^Sawn Off^^^^^
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it'Dork!//||||| + [Orc Corp] - //If it's not Orc, it'dork!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|93,750c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|250c| +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 37,500c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   250c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 20  |  40  |  15 - 60  |  2  |  2  | |  [[:Stats#Brawn]]: 20  |  40  |  15 - 60  |  2  |  2  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Light]]</wrap><wrap preview>[[:Traits:Balanced]]</wrap><wrap preview>[[:Traits:Close Combat]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap>  |||||+|  [Balanced], [Brutal], [Close Combat], [Dangerous], [Fortuitous], [Light] & [Loud] |||||
 ^Effects||||| ^Effects|||||
-|Should this Weapon gain an Additional Damage Die, it instead gains 4 additional Damage. (E.G. A Sawn Off with an Additional Damage Die would deal 12 Damage on a successful [[:Game_Mechanics:Attacks|Attack]]).|||||+|Should this [Weapongain an [Additional Damage Die], it gains 4 additional [Damage] instead\\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**\\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Feb 2026
 +  * Lore added
 +  * Added Fortuitous - Injury
 +  * Added Dangerous - Weapon Jam
 </WRAP> </WRAP>