Shock Cannon

A massive, two-handed emitter that unleashes a concentrated, crackling lance of Shock energy across extreme distances. On contact, the discharge overwhelms its target with lethal electrical force before leaping onward along conductive paths to strike additional enemies in sequence. Unlike other ordinance weapons, the Shock Cannon preserves and redistributes its charge rather than dissipating it, allowing each shot to chain through more targets than any other Shock Tech weapon — though, as with all electronic equipment, its performance can be degraded by heavy EMP or electronic disruption. The largest, longest-ranged, and most devastating Shock weapon in Sourcery Solutions’ arsenal, built to sweep whole engagements with a single, devastating surge.


“The Shock Cannon works — I’ll give it that — one pull of the trigger and the whole enemy line starts cooking itself from the inside out. But by the Gods, I hate that high, whining scream it makes, like the air itself is being tortured, instead of a proper, satisfying boom. I keep bracing for impact and getting… electrical opera instead. Still, I’d be lying if I said I’d trade it — nothing clears a field this clean — I just wish it did it with a little more noise and a lot less squeal. Three thumbs up.”

Shock Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Explosives]
Value 8,000c Upkeep 20c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D6 9 - 36 3 4
Traits
[Armour Piercing], [Brutal], [Chaining: (2)], [Dangerous], [Fortuitous], [Loud] & [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Please Note: The [Chaining] [Ability] will still trigger.

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Shock Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Explosives]
Value 32,000c Upkeep 40c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D6 12 - 48 3 4
Traits
[Armour Piercing], [Brutal], [Chaining: (2)], [Dangerous], [Fortuitous], [Loud] & [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Please Note: The [Chaining] [Ability] will still trigger.

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Shock Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Explosives]
Value 72,000c Upkeep 60c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 6D6 15 - 60 3 4
Traits
[Armour Piercing], [Brutal], [Chaining: (2)], [Dangerous], [Fortuitous], [Loud] & [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Please Note: The [Chaining] [Ability] will still trigger.

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Shock Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Explosives]
Value 128,000c Upkeep 80c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 8D6 18 - 72 3 4
Traits
[Armour Piercing], [Brutal], [Chaining: (2)], [Dangerous], [Fortuitous], [Loud] & [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Please Note: The [Chaining] [Ability] will still trigger.

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Shock Cannon
[Sourcery Solutions] - Your wish, our command. Terms may apply.
Archetype [Weapon] Subtype [Energy]
Skill [Athletics] Mastery [Explosives]
Value 200,000c Upkeep 100c
Requirement Damage Range Ammo Hardpoints
Brawn: 30 10D6 21 - 84 3 4
Traits
[Armour Piercing], [Brutal], [Chaining: (2)], [Dangerous], [Fortuitous], [Loud] & [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate].

Please Note: The [Chaining] [Ability] will still trigger.

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Added Fortuitous - Injury
  • Added Dangerous - Weapon Jam
  • Subtype changed to Energy from Exotic
  • Range reduced to 9 - 36 from 12 - 48
  • Ammo reduced to 3 from 4
  • Value reduced to 8,000c to 10,000c
  • Upkeep increased to 20c from -
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