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items:equipment:weapons:shock_cannon [2025/10/27 14:01] – created mentleitems:equipment:weapons:shock_cannon [2026/06/16 13:28] (current) ms_ash
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 ====== Shock Cannon ====== ====== Shock Cannon ======
 +//A massive, two-handed emitter that unleashes a concentrated, crackling lance of Shock energy across extreme distances. On contact, the discharge overwhelms its target with lethal electrical force before leaping onward along conductive paths to strike additional enemies in sequence. Unlike other ordinance weapons, the Shock Cannon preserves and redistributes its charge rather than dissipating it, allowing each shot to chain through more targets than any other Shock Tech weapon — though, as with all electronic equipment, its performance can be degraded by heavy EMP or electronic disruption. The largest, longest-ranged, and most devastating Shock weapon in Sourcery Solutions’ arsenal, built to sweep whole engagements with a single, devastating surge.//\\
 +----
 +//“The Shock Cannon works — I’ll give it that — one pull of the trigger and the whole enemy line starts cooking itself from the inside out. But by the Gods, I hate that high, whining scream it makes, like the air itself is being tortured, instead of a proper, satisfying boom. I keep bracing for impact and getting… electrical opera instead. Still, I’d be lying if I said I’d trade it — nothing clears a field this clean — I just wish it did it with a little more noise and a lot less squeal. Three thumbs up.”//
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Shock Cannon^^^^^ ^Shock Cannon^^^^^
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//||||| + [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Explosives]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap> -  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 8,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]:   2D6  |  9 - 36  |    4  |+|  [[:Stats#Brawn]]:   2D6  |  9 - 36  |    4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Chaining X|Chaining (2)]]</wrap>  |||||+|  [Armour Piercing], [Brutal], [Chaining(2)], [Dangerous], [Fortuitous], [Loud& [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Please Note**: The [Chaining] [Ability] will still trigger. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Shock Cannon^^^^^ ^Shock Cannon^^^^^
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//||||| + [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Explosives]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|80,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap> -  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 32,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   40c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 14   4D6  |  12 - 48  |    4  |+|  [[:Stats#Brawn]]: 12   4D6  |  12 - 48  |    4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Chaining X|Chaining (2)]]</wrap>  |||||+|  [Armour Piercing], [Brutal], [Chaining(2)], [Dangerous], [Fortuitous], [Loud& [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Please Note**: The [Chaining] [Ability] will still trigger. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Shock Cannon^^^^^ ^Shock Cannon^^^^^
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//||||| + [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Explosives]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|270,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap> -  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 72,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   60c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 21   6D6  |  15 - 60  |    4  |+|  [[:Stats#Brawn]]: 18   6D6  |  15 - 60  |    4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Chaining X|Chaining (2)]]</wrap>  |||||+|  [Armour Piercing], [Brutal], [Chaining(2)], [Dangerous], [Fortuitous], [Loud& [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Please Note**: The [Chaining] [Ability] will still trigger. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Shock Cannon^^^^^ ^Shock Cannon^^^^^
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//||||| + [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Explosives]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|640,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap> -  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 128,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   80c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 28   8D6  |  18 - 72  |    4  |+|  [[:Stats#Brawn]]: 24   8D6  |  18 - 72  |    4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Chaining X|Chaining (2)]]</wrap>  |||||+|  [Armour Piercing], [Brutal], [Chaining(2)], [Dangerous], [Fortuitous], [Loud& [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Please Note**: The [Chaining] [Ability] will still trigger. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Shock Cannon^^^^^ ^Shock Cannon^^^^^
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//||||| + [Sourcery Solutions] - //Your wishour command. Terms may apply.//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Exotic+^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Explosives]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Athletics]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Explosives]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap> -  +^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 200,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   100c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  [[:Stats#Brawn]]: 35   10D6  |  21 - 84  |    4  |+|  [[:Stats#Brawn]]: 30   10D6  |  21 - 84  |    4  |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap><wrap preview>[[:Traits:Brutal]]</wrap><wrap preview>[[:Traits:Loud]]</wrap><wrap preview>[[:Traits:Chaining X|Chaining (2)]]</wrap>  |||||+|  [Armour Piercing], [Brutal], [Chaining(2)], [Dangerous], [Fortuitous], [Loud& [Two-Handed]  |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury] or [Malfunction], as [Appropriate]. \\ \\ **Please Note**: The [Chaining] [Ability] will still trigger. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 </WRAP> </WRAP>
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5b - Feb 2026 
 +  * Lore added 
 +  * Added Fortuitous - Injury 
 +  * Added Dangerous - Weapon Jam 
 +  * Subtype changed to Energy from Exotic 
 +  * Range reduced to 9 - 36 from  12 - 48 
 +  * Ammo reduced to 3 from 4 
 +  * Value reduced to 8,000c to 10,000c 
 +  * Upkeep increased to 20c from - 
 +</WRAP>