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items:equipment:weapons:shock_pistol [2026/02/14 10:00] ms_ashitems:equipment:weapons:shock_pistol [2026/06/18 13:36] (current) ms_ash
Line 9: Line 9:
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Shock Pistol^^^^^ ^Shock Pistol^^^^^
-^  [Sourcery Solutions] - //Your WishOur Command. Terms May Apply.//  |||||+^  [Sourcery Solutions] - //Your wishour command. Terms may apply.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  3,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   10c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  2,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   10c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 3  |  D6  |  3 - 12  |  3  |  3  | |  [[:Stats#Brawn]]: 3  |  D6  |  3 - 12  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Balanced], [Chaining: 1], [Dangerous], [Fortuitous] and [Light].  |||||+|  [Armour Piercing], [Balanced], [Chaining: 1], [Dangerous], [Fortuitous] [Light].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Shock Pistol^^^^^ ^Shock Pistol^^^^^
-^  [Sourcery Solutions] - //Your WishOur Command. Terms May Apply.//  |||||+^  [Sourcery Solutions] - //Your wishour command. Terms may apply.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  24,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  8,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   20c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 6  |  2D6  |  6 - 24  |  3  |  3  | |  [[:Stats#Brawn]]: 6  |  2D6  |  6 - 24  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Balanced], [Chaining: 1], [Dangerous], [Fortuitous] and [Light].  |||||+|  [Armour Piercing], [Balanced], [Chaining: 1], [Dangerous], [Fortuitous] [Light].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Shock Pistol^^^^^ ^Shock Pistol^^^^^
-^  [Sourcery Solutions] - //Your WishOur Command. Terms May Apply.//  |||||+^  [Sourcery Solutions] - //Your wishour command. Terms may apply.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  81,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   30c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  18,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   30c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 9  |  3D6  |  9 - 36  |  3  |  3  | |  [[:Stats#Brawn]]: 9  |  3D6  |  9 - 36  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Balanced], [Chaining: 1], [Dangerous], [Fortuitous] and [Light].  |||||+|  [Armour Piercing], [Balanced], [Chaining: 1], [Dangerous], [Fortuitous] [Light].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Shock Pistol^^^^^ ^Shock Pistol^^^^^
-^  [Sourcery Solutions] - //Your WishOur Command. Terms May Apply.//  |||||+^  [Sourcery Solutions] - //Your wishour command. Terms may apply.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  192,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   40c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  32,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   40c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 12  |  4D6  |  12 - 48  |  3  |  3  | |  [[:Stats#Brawn]]: 12  |  4D6  |  12 - 48  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Balanced], [Chaining: 1], [Dangerous], [Fortuitous] and [Light].  |||||+|  [Armour Piercing], [Balanced], [Chaining: 1], [Dangerous], [Fortuitous] [Light].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Shock Pistol^^^^^ ^Shock Pistol^^^^^
-^  [Sourcery Solutions] - //Your WishOur Command. Terms May Apply.//  |||||+^  [Sourcery Solutions] - //Your wishour command. Terms may apply.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  375,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   50c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  50,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   50c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 15  |  5D6  |  15 - 60  |  3  |  3  | |  [[:Stats#Brawn]]: 15  |  5D6  |  15 - 60  |  3  |  3  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Balanced], [Chaining: 1], [Dangerous], [Fortuitous] and [Light].  |||||+|  [Armour Piercing], [Balanced], [Chaining: 1], [Dangerous], [Fortuitous] [Light].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
Line 86: Line 86:
   * Upkeep increased to 10c from -   * Upkeep increased to 10c from -
   * Loud Ability removed   * Loud Ability removed
 +Version 0.5b - June 2026
 +  * Value reduced to 2,000c from 3,000c
 </WRAP> </WRAP>