| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:equipment:weapons:short_bow [2026/02/14 10:11] – ms_ash | items:equipment:weapons:short_bow [2026/06/18 14:50] (current) – ms_ash |
|---|
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Hand Crossbow^^^^^ | ^Short Bow^^^^^ |
| ^ [Elysian Greens] - //100% Magically Grown. Vat to Table.// ||||| | ^ [Elysian Greens] - //100% magically grown. Vat to table.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 200c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 250c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 250c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 250c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 3 | D4 + Agi | 6 - 24 | - | 1 | | | [[:Stats#Brawn]]: 3 | D4 + Agi | 6 - 24 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed]. ||||| | | [Fine], [Fortuitous], [Light], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Hand Crossbow^^^^^ | ^Short Bow^^^^^ |
| ^ [Elysian Greens] - //100% Magically Grown. Vat to Table.// ||||| | ^ [Elysian Greens] - //100% magically grown. Vat to table.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,600c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 500c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 500c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 6 | 2D4 + Agi | 9 - 36 | - | 1 | | | [[:Stats#Brawn]]: 6 | 2D4 + Agi | 9 - 36 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed]. ||||| | | [Fine], [Fortuitous], [Light], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Hand Crossbow^^^^^ | ^Short Bow^^^^^ |
| ^ [Elysian Greens] - //100% Magically Grown. Vat to Table.// ||||| | ^ [Elysian Greens] - //100% magically grown. Vat to table.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 5,400c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 750c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 2,250c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 750c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 9 | 3D4 + Agi | 12 - 48 | - | 1 | | | [[:Stats#Brawn]]: 9 | 3D4 + Agi | 12 - 48 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed]. ||||| | | [Fine], [Fortuitous], [Light], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Hand Crossbow^^^^^ | ^Short Bow^^^^^ |
| ^ [Elysian Greens] - //100% Magically Grown. Vat to Table.// ||||| | ^ [Elysian Greens] - //100% magically grown. Vat to table.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 12,800c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,000c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 4,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,000c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 12 | 4D4 + Agi | 15 - 60 | - | 1 | | | [[:Stats#Brawn]]: 12 | 4D4 + Agi | 15 - 60 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed]. ||||| | | [Fine], [Fortuitous], [Light], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< 100% 22% 22% 12% 22% 22% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Hand Crossbow^^^^^ | ^Short Bow^^^^^ |
| ^ [Elysian Greens] - //100% Magically Grown. Vat to Table.// ||||| | ^ [Elysian Greens] - //100% magically grown. Vat to table.// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 25,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,250c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 6,250c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,250c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 15 | 5D4 + Agi | 18 - 72 | - | 1 | | | [[:Stats#Brawn]]: 15 | 5D4 + Agi | 18 - 72 | - | 1 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Fine], [Fortuitous], [Light], [Silenced] and [Two-Handed]. ||||| | | [Fine], [Fortuitous], [Light], [Silenced] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.||||| | |Performing the [Combat] [Action] with this [Weapon] requires a [Double Action]. Any other [Action] you would perform that involves performing a [Combat Action] or an [Attack] with this [Weapon], will cost an additional [Action] or [Quick Action Point], as [Appropriate]. \\ \\ In addition, anytime you perform an [Attack] with this [Weapon], you must nominate which arrow you shoot from the following, gaining the stated effects: \\ \\ **Alloy Arrow**: Gain additional [Damage] equal to your [Agility]. \\ **Silvered Arrow**: This [Weapon's] [Damage] can't be reduce by [Supernatural Armour]. \\ **Poisoned Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply D4 instances of the [Poisoned] [Affliction]. \\ **E.M.P. Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Disrupted] [Affliction]. \\ **Magebane Arrow**: In addition to dealing [Damage], [Successful] [Attacks] apply 1 instance of the [Draining] [Affliction]. \\ \\ If you do not pay your [Upkeep] for this [Weapon], it can still be used, however you can't gain the benefits from the above arrows. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |