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| items:equipment:weapons:stretching_bo [2025/10/06 11:30] – fixing two handed spelling error mentle | items:equipment:weapons:stretching_bo [2026/06/12 11:01] (current) – external edit 127.0.0.1 |
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| ====== Stretching Bō ====== | ====== Stretching Bō ====== |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Stretching Bō^^^^^ | ^Stretching Bō^^^^^ |
| ^[[:Corporations#DynaVision United]] - //Where we put the D in U.//||||| | ^ [DynaVision United] - //Where we put the D in U.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Melee]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 1,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 4 | 1D6 + [[:Stats#Agility]] | 1 - 10 | - | 1 | | | [[:Stats#Brawn]]: 4 | D6 + Agi | 1 - 10 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Tripping]]</wrap> ||||| | | [Close Combat], [Fortuitous], [Silenced], [Tripping] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Stretching Bō^^^^^ | ^Stretching Bō^^^^^ |
| ^[[:Corporations#DynaVision United]] - //Where we put the D in U.//||||| | ^ [DynaVision United] - //Where we put the D in U.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Melee]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|16,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 6,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 8 | 2D6 + [[:Stats#Agility]]x2 | 1 - 24 | - | 1 | | | [[:Stats#Brawn]]: 8 | 2D6 + Agi | 1 - 20 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Tripping]]</wrap> ||||| | | [Close Combat], [Fortuitous], [Silenced], [Tripping] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Stretching Bō^^^^^ | ^Stretching Bō^^^^^ |
| ^[[:Corporations#DynaVision United]] - //Where we put the D in U.//||||| | ^ [DynaVision United] - //Where we put the D in U.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Melee]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|54,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 13,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 12 | 3D6 + [[:Stats#Agility]]x3 | 1 - 36 | - | 1 | | | [[:Stats#Brawn]]: 12 | 3D6 + Agi | 1 - 30 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Tripping]]</wrap> ||||| | | [Close Combat], [Fortuitous], [Silenced], [Tripping] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Stretching Bō^^^^^ | ^Stretching Bō^^^^^ |
| ^[[:Corporations#DynaVision United]] - //Where we put the D in U.//||||| | ^ [DynaVision United] - //Where we put the D in U.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Melee]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|128,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 24,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 16 | 4D6 + [[:Stats#Agility]]x4 | 1 - 48 | - | 1 | | | [[:Stats#Brawn]]: 16 | 4D6 + Agi | 1 - 40 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Tripping]]</wrap> ||||| | | [Close Combat], [Fortuitous], [Silenced], [Tripping] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Stretching Bō^^^^^ | ^Stretching Bō^^^^^ |
| ^[[:Corporations#DynaVision United]] - //Where we put the D in U.//||||| | ^ [DynaVision United] - //Where we put the D in U.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Simple] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Melee]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Melee] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 37,500c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 20 | 5D6 + [[:Stats#Agility]]x5 | 1 - 60 | - | 1 | | | [[:Stats#Brawn]]: 20 | 5D6 + Agi | 1 - 50 | - | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Silenced]]</wrap>, <wrap preview>[[:Traits:Tripping]]</wrap> ||||| | | [Close Combat], [Fortuitous], [Silenced], [Tripping] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| | - ||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| | </WRAP> |
| | ===== Changelog ===== |
| | |
| | <WRAP changelog> |
| | __Version 0.5 - Nov 2025__ |
| | * **Range**: Maximum decreased at higher Classes from 24/36/48/60 to 20/30/40/50. |
| </WRAP> | </WRAP> |