| Both sides previous revisionPrevious revision | |
| items:equipment:weapons:unarmed [2026/08/12 14:07] – [Unarmed] ms_ash | items:equipment:weapons:unarmed [2026/08/12 14:08] (current) – ms_ash |
|---|
| ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | |
| ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ |
| | [[:Stats:Brawn]]: 2 | [[:Traits:Versatile]] | 1 - 3 | - | - | | | [[:Stats:Brawn]]: 2 | [[:Traits:Versatile]] | 1 - 2 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]]. ||||| | | [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]]. ||||| |
| ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | |
| ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ |
| | [[:Stats:Brawn]]: 3 | [[:Traits:Versatile]] | 1 - 6 | - | - | | | [[:Stats:Brawn]]: 3 | [[:Traits:Versatile]] | 1 - 3 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]]. ||||| | | [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]]. ||||| |
| ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | |
| ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ |
| | [[:Stats:Brawn]]: 4 | [[:Traits:Versatile]] | 3 - 12 | - | - | | | [[:Stats:Brawn]]: 4 | [[:Traits:Versatile]] | 1 - 6 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]]. ||||| | | [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]]. ||||| |
| ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | | ^[[Game Mechanics:Definitions:Value]]| - | ^[[Game Mechanics:Definitions:Upkeep]]| - | |
| ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ | ^ [[:Game Mechanics:Definitions:Requirement]] ^ [[:Game Mechanics:Damage]] ^ [Range] ^ [Ammo] ^ [[Game Mechanics:Definitions:Hardpoints]] ^ |
| | [[:Stats:Brawn]]: 5 | [[:Traits:Versatile]] | 6 - 24 | - | - | | | [[:Stats:Brawn]]: 5 | [[:Traits:Versatile]] | 3 - 12 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]]. ||||| | | [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]]. ||||| |