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items:equipment:weapons:unarmed [2026/08/12 14:07] – [Unarmed] ms_ashitems:equipment:weapons:unarmed [2026/08/12 14:08] (current) ms_ash
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 ^[[Game Mechanics:Definitions:Value]]|  -  | ^[[Game Mechanics:Definitions:Upkeep]]|    -    | ^[[Game Mechanics:Definitions:Value]]|  -  | ^[[Game Mechanics:Definitions:Upkeep]]|    -    |
 ^  [[:Game Mechanics:Definitions:Requirement]]  ^  [[:Game Mechanics:Damage]]  ^  [Range]  ^  [Ammo]  ^  [[Game Mechanics:Definitions:Hardpoints]]  ^ ^  [[:Game Mechanics:Definitions:Requirement]]  ^  [[:Game Mechanics:Damage]]  ^  [Range]  ^  [Ammo]  ^  [[Game Mechanics:Definitions:Hardpoints]]  ^
-|  [[:Stats:Brawn]]: 2  |  [[:Traits:Versatile]]  |  1 -   -  |  -  |+|  [[:Stats:Brawn]]: 2  |  [[:Traits:Versatile]]  |  1 -   -  |  -  |
 ^Traits ||||| ^Traits |||||
 |  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]].  ||||| |  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]].  |||||
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 ^[[Game Mechanics:Definitions:Value]]|  -  | ^[[Game Mechanics:Definitions:Upkeep]]|    -    | ^[[Game Mechanics:Definitions:Value]]|  -  | ^[[Game Mechanics:Definitions:Upkeep]]|    -    |
 ^  [[:Game Mechanics:Definitions:Requirement]]  ^  [[:Game Mechanics:Damage]]  ^  [Range]  ^  [Ammo]  ^  [[Game Mechanics:Definitions:Hardpoints]]  ^ ^  [[:Game Mechanics:Definitions:Requirement]]  ^  [[:Game Mechanics:Damage]]  ^  [Range]  ^  [Ammo]  ^  [[Game Mechanics:Definitions:Hardpoints]]  ^
-|  [[:Stats:Brawn]]: 3  |  [[:Traits:Versatile]]  |  1 -   -  |  -  |+|  [[:Stats:Brawn]]: 3  |  [[:Traits:Versatile]]  |  1 -   -  |  -  |
 ^Traits ||||| ^Traits |||||
 |  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]].  ||||| |  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]].  |||||
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 ^[[Game Mechanics:Definitions:Value]]|  -  | ^[[Game Mechanics:Definitions:Upkeep]]|    -    | ^[[Game Mechanics:Definitions:Value]]|  -  | ^[[Game Mechanics:Definitions:Upkeep]]|    -    |
 ^  [[:Game Mechanics:Definitions:Requirement]]  ^  [[:Game Mechanics:Damage]]  ^  [Range]  ^  [Ammo]  ^  [[Game Mechanics:Definitions:Hardpoints]]  ^ ^  [[:Game Mechanics:Definitions:Requirement]]  ^  [[:Game Mechanics:Damage]]  ^  [Range]  ^  [Ammo]  ^  [[Game Mechanics:Definitions:Hardpoints]]  ^
-|  [[:Stats:Brawn]]: 4  |  [[:Traits:Versatile]]  |  12   -  |  -  |+|  [[:Stats:Brawn]]: 4  |  [[:Traits:Versatile]]  |    -  |  -  |
 ^Traits ||||| ^Traits |||||
 |  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]].  ||||| |  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]].  |||||
Line 61: Line 61:
 ^[[Game Mechanics:Definitions:Value]]|  -  | ^[[Game Mechanics:Definitions:Upkeep]]|    -    | ^[[Game Mechanics:Definitions:Value]]|  -  | ^[[Game Mechanics:Definitions:Upkeep]]|    -    |
 ^  [[:Game Mechanics:Definitions:Requirement]]  ^  [[:Game Mechanics:Damage]]  ^  [Range]  ^  [Ammo]  ^  [[Game Mechanics:Definitions:Hardpoints]]  ^ ^  [[:Game Mechanics:Definitions:Requirement]]  ^  [[:Game Mechanics:Damage]]  ^  [Range]  ^  [Ammo]  ^  [[Game Mechanics:Definitions:Hardpoints]]  ^
-|  [[:Stats:Brawn]]: 5  |  [[:Traits:Versatile]]  |  24   -  |  -  |+|  [[:Stats:Brawn]]: 5  |  [[:Traits:Versatile]]  |  12   -  |  -  |
 ^Traits ||||| ^Traits |||||
 |  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]].  ||||| |  [[:Traits:Balanced]], [[:Traits:Close Combat]], [[:Traits:Grappling]], [[:Traits:Sheathed]], [[:Traits:Silenced]], [[:Traits:Non-Lethal]] & [[:Traits:Versatile]].  |||||