| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:gadgets:consumables:bio-battery [2025/08/06 10:29] – Replacing Cost with Value mentle | items:gadgets:consumables:bio-battery [2026/06/12 11:05] (current) – external edit 127.0.0.1 |
|---|
| ^Bio-Battery^^^^^^ | ^Bio-Battery^^^^^^ |
| |[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||| | |[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Consumable|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable|| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Pharmaceutical]], [[:Masteries:Mechanics]], [[:Masteries:Medicine]]|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Pharmaceutical]]\\ [[:Masteries:Mechanics]]\\ [[:Masteries:Medicine]]\\ [[:Masteries:Fabrication]]|| |
| ^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap>| [[:Stats#Brawn]]: 1 ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|100c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|-| | ^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap>| <wrap preview>[[:Stats:Brawn]]</wrap>: 1 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| |
| ^Traits^^^^^^ | ^Traits^^^^^^ |
| | <wrap preview>[[:Traits:Consumable]]</wrap> |||||| | | <wrap preview>[[:Traits:Consumable]]</wrap> |||||| |
| ^Effects^^^^^^ | ^Effects^^^^^^ |
| |**Quick Action**\\ \\ The next //once per Encounter// Cyberware you activate can be used, even if it has already been used in the Encounter. In addition, if you have a Technological Physiology, you restore D4 Strain. This Item can be used on an Adjacent Target, however, it requires an Action instead of a Quick Action.|||||| | |**Quick Action**\\ \\ The next //once per [[:Game_Mechanics:Encounter]]// Cyberware you activate can be used, even if it has already been used in the [[:Game_Mechanics:Encounter]]. In addition, if you have a Technological Physiology, you restore D4 Strain. This Item can be used on an Adjacent Target, however, it requires an Action instead of a Quick Action.|||||| |
| </WRAP> | </WRAP> |
| |