| Next revision | Previous revision |
| items:gadgets:gear:manacles [2025/08/19 10:03] – created mentle | items:gadgets:gear:manacles [2026/06/12 11:06] (current) – external edit 127.0.0.1 |
|---|
| ^MANAcles^^^^^^ | ^MANAcles^^^^^^ |
| |[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||||| | |[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//|||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Gear|| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear|| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>| - ^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>| - || | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| - ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| - || |
| ^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap>| [[:Stats#Brawn]]: 1 ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|-| | ^ <wrap preview>[[Game_Mechanics:Definitions:Requirement|Requirement:]]</wrap>| <wrap preview>[[:Stats:Brawn]]</wrap>: 1 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| |
| ^Traits^^^^^^ | ^Traits^^^^^^ |
| | - |||||| | | - |||||| |
| ^Effects^^^^^^ | ^Effects^^^^^^ |
| |While <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> gain the following Ability. \\ \\ **Double Action** \\ Make an [[:Skills#Athletics]] [[:Game_Mechanics:Attacks|Attack]] VS the [[:Shortcuts#Defence]] of an Adjacent Target. If successful, the Target immediately drops any items in their [[:Game_Mechanics:Inventory#Hand_Slot|Hands]]. \\ \\ Until the MANAcles are removed, the target can't use their [[:Game_Mechanics:Inventory#Hand_Slot|Hand]], cast a Spell, start an Invocation or spend Mana. The MANAcles can be removed as a Double Action by you, or by someone else, including the prisoner, by performing the following Ritual. If the prisoner attempts to perform the Ritual, they will do so at Disadvantage.\\ \\ **[[:Skills#Coordination]] Ritual; 80/Turn** \\ Release yourself or a Target from a set of MANAcles.|||||| | |While <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> gain the following Ability. \\ \\ **Double Action** \\ Make an [[:Skills#Athletics]] [[:Game_Mechanics:Attacks|Attack]] VS the [[:Ratings:Defence]] of an Adjacent Target. If successful, the Target immediately drops any items in their [[:Game_Mechanics:Inventory#Hand_Slot|Hands]]. \\ \\ Until the MANAcles are removed, the target can't use their [[:Game_Mechanics:Inventory#Hand_Slot|Hands]], cast a Spell, start an Invocation or spend Mana. The MANAcles can be removed as a Double Action by you, or by someone else, including the prisoner, by performing the following Ritual. If the prisoner attempts to perform the Ritual, they will do so at [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]].\\ \\ **[[:Skills#Coordination]] Ritual; 80/Turn** \\ Release yourself or a Target from a set of MANAcles. \\ (//Please note, this Ritual can be disrupted by any Adjacent <wrap preview>[[:Character]]</wrap> using the <wrap preview>[[:Base_Actions:Disrupt]]</wrap> action, as normal. Therefore the prisoner would require a significant degree of stealth or subterfuge to finish this Ritual undisturbed//).|||||| |
| </WRAP> | </WRAP> |
| |