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items:weapons:defibrillator [2025/10/06 11:30] – fixing two handed spelling error mentleitems:weapons:defibrillator [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-^  Defibrillator  ^^^^^^^^ +
-|[[:Corporations#Biotopia Projects Limited]] - //Tested on the dead, for the living!//|||||||| +
-|**Archetype**|Weapon|||**Subtype**|Industrial||| +
-|**Skill**|[[:Skills#Nature|Nature]]|||**Mastery**|[[Masteries:Industrial]]||| +
-|            |  **Requirements**  |  **Damage**  |  **Range**  |  **Ammo**  |  **HP**  |  **Value**  |  **Upkeep** +
-|**Light**|  Brawn: 4|  2D4  |  1  |  1  |  4  |  3,000  |  10  | +
-|**Medium**|  Brawn: 6  |  3D4  |  1  |  1  |  4  |  3,000  |  10  | +
-|**Heavy**|  Brawn: 8  |  4D4  |  1  |  1  |  4  |  3,000  |  10  | +
-|  **Weapon's Traits**  |||||||| +
-|**Unwieldy**|||||||| +
-|//Trait// \\ [[Game_Mechanics:Attacks|Attack]] Rolls you make with this Weapon are performed with [[Game_Mechanics:Advantage and Disadvantage|Disadvantage]]. In addition, this Weapon can't gain the benefit of the Trusty Property on Attack Rolls.||||||||| +
-|**Trusty**|||||||| +
-|//Trait// \\ When rolling a D20 as part of a  [[Game_Mechanics:Check]] or  [[Game_Mechanics:Attacks|Attack]] while using this Item, you may [[Game_Mechanics:Rerolling|Reroll]] any result of 1. When rolling with [[Game Mechanics:Advantage and Disadvatage|Advantage or Disadvantage]], only Reroll the specific Die with a result of 1, not all the Dice.||||||||| +
-|**Close Combat**|||||||| +
-|//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| +
-|**Two-Handed**|||||||| +
-|//Trait// \\ This item requires 2 [[:Inventory#Hands|Hands]] to use. and 2 [[:Inventory#Holster| Holsters]] to store|||||||| +
-|**Armour Piercing**|||||||| +
-|//Trait// \\ This Weapon deals [[Game_Mechanics:Damage Types|A.P Damage]] instead of [[Game_Mechanics:Damage Types|Meat Damage]].|||||||| +
-|**Medicinal**|||||||| +
-|//Trait// \\ You may perform the [[Base_Actions#Combat Actions|Attack Action]] against [[Game_Mechanics:Allies and Enemies|Allies]], in addition to [[Game_Mechanics:Allies and Enemies|Enemies]]. If you do so, these Attack's are automatically successful if performed within optimal Range, but restore [[Shortcuts#Health]] instead of dealing Damage.||||||||+