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items:weapons:safety_reacher [2025/08/06 10:29] – Replacing Cost with Value mentleitems:weapons:safety_reacher [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-^  Safety Reacher  ^^^^^^^^ 
-|[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] |||||||| 
-|**Archetype**|Weapon|||**Subtype**|Industrial||| 
-|**Skill**|[[:Skills#Tech|Tech]]|||**Mastery**|[[Masteries:Industrial]]||| 
-|            |  **Requirements**  |  **Damage**  |  **Range**  |  **Ammo**  |  **HP**  |  **Value**  |  **Upkeep**  | 
-|**Reacher**|  Brawn: 5  |  2D4  |  1 - 2  |  -  |  4  |  1,000  |  10  | 
-|  **Weapon's Traits**  |||||||| 
-|**Unwieldy**|||||||| 
-|//Trait// \\ [[Game_Mechanics:Attacks|Attack]] Rolls you make with this Weapon are performed with [[Game_Mechanics:Advantage and Disadvantage|Disadvantage]]. In addition, this Weapon can't gain the benefit of the Trusty Property on Attack Rolls.||||||||| 
-|**Trusty**|||||||| 
-|//Trait// \\ When rolling a D20 as part of a  [[Game_Mechanics:Check]] or  [[Game_Mechanics:Attacks|Attack]] while using this Item, you may [[Game_Mechanics:Rerolling|Reroll]] any result of 1. When rolling with [[Game Mechanics:Advantage and Disadvatage|Advantage or Disadvantage]], only Reroll the specific Die with a result of 1, not all the Dice.||||||||| 
-|**Close Combat**|||||||| 
-|//Trait// \\ You cannot make [[game_mechanics:Attacks]] against targets outside of the Weapon's [[Game_Mechanics:Maximum and Minimum Range|Maximum Range]] Value.|||||||| 
-|**Balanced**|||||||| 
-|//Trait// \\ This item can be duel wielded, one in each [[:Inventory#Hand|Hand]]. Increase the [[:Stats#Brawn|Brawn]] Requirement by 2 to do so. If this item is duel wielded, when you make an  [[:Base Actions#Combat Actions| Attack Action]], you may resolve the Attack Action with both weapons.||||||||